Osa NeZz d’Nocturnal arrives from the southwest.
Kirrby kicks out at Osa NeZz d’Nocturnal but he deftly dodges out of the way.
You come out of your hiding place.
You leap out on Osa NeZz d’Nocturnal, catching him by surprise.
Exploiting his confusion, you hack Osa NeZz d’Nocturnal’s head with your tiger fang.
Catching him off balance, you pierce Osa NeZz d’Nocturnal’s stomach with your tiger fang.
Osa NeZz d’Nocturnal recovers from the surprise. You thrust at Osa NeZz d’Nocturnal with your Zanpakuto but he dodges out of the way.
Osa NeZz d’Nocturnal recovers from the surprise. You slash at Osa NeZz d’Nocturnal with your tiger fang but he dodges out of the way.
Hp: 2004 {+256}(2004) Gp: 233 (286) Xp: 15317
Kirrby punches at Osa NeZz d’Nocturnal but he deftly dodges out of the way.
Osa NeZz d’Nocturnal cuts Kirrby’s right leg with his illuminating darkness wakizashi.
You stab Osa NeZz d’Nocturnal deeply in the right leg with your tiger fang.
Osa NeZz d’Nocturnal slashes at Kirrby with his exquisite destruction wakizashi but he just dodges out of the way.
Hp: 2004 (2004) Gp: 236 (286) Xp: 15320
You thrust at Osa NeZz d’Nocturnal with your Zanpakuto but he dodges out of the way.
Osa NeZz d’Nocturnal cuts Kirrby’s right leg with his exquisite destruction wakizashi.
Kirrby punches at Osa NeZz d’Nocturnal but he dodges out of the way.
Osa NeZz d’Nocturnal cuts Kirrby’s right leg with his exquisite destruction wakizashi.
Osa NeZz d’Nocturnal leaves southwest.
sw
$-
| /|
*-*-@
|
Filigree Street takes a turn here and widens as it nears Peasant Parade and the Patrician’s Palace. On one side of the street the wall of the Assassins’ Guild casts its shadow across the cobbles, dwarfing the buildings next to it. While the street is rather wide here, it is also rather crowded, as if people appear from nowhere to fill the empty spaces. The upper storeys of the buildings opposite the guild lean, and look rather like they might collapse into the street at any moment.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: northeast and west.
Osa NeZz d’Nocturnal is fighting here.
A street lamp is emitting a grimy light here.
> w
Hp: 2004 (2004) Gp: 242 (286) Xp: 15326
You perforate Osa NeZz d’Nocturnal’s chest with your Zanpakuto.
Osa NeZz d’Nocturnal slashes at you with his illuminating darkness wakizashi but you parry the blow with your Zanpakuto.
Osa NeZz d’Nocturnal leaves northeast.
$-
| /|
*-*-@-*
| |
Filigree Street continues about its business, heading determinedly east and west. The gutters are piled with rubbish and the occasional dead rat. Crowds of shoppers throng the street, bustling in and out of various shops. Wagons and carts slowly push their way through the seething mass of humanity and other minority species and through it all assorted members of the Thieves’ Guild work on fulfilling their quotas. A long bench has been placed against a wall.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: west and east.
A street lamp is here.
> e
To the south, Dogbottler yells: My bottled dog has no nose!
$-
| /|
*-*-@
|
Filigree Street takes a turn here and widens as it nears Peasant Parade and the Patrician’s Palace. On one side of the street the wall of the Assassins’ Guild casts its shadow across the cobbles, dwarfing the buildings next to it. While the street is rather wide here, it is also rather crowded, as if people appear from nowhere to fill the empty spaces. The upper storeys of the buildings opposite the guild lean, and look rather like they might collapse into the street at any moment.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: northeast and west.
A street lamp is emitting a grimy light here.
> ne
\ /
*-
/|/
@-$-$
/| |/
-*
Here at its eastern end, Filigree Street enters Peasant Parade. It’s a far cry from the hustle and bustle of Short Street, far to the west, and the citizens here seem to have a more refined air about them than the riff-raff that hang around outside The Mended Drum. It probably has something to do with the presence of the Patrician’s Palace, which overlooks the Parade and raises the tone of the neighbourhood. The southern side of the road is dominated by the imposing frontage of the Assassins’ Guild, whilst on the river side well-to-do town houses line the street.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are three obvious exits: southwest, east and south.
Kirrby is standing here.
A street lamp is emitting a grimy light here and a wooden pole with a green note attached to it is here.
> e
*-
\ /|/
*-$
/|/
$-@-$
/| |/
* *
\
$
|
This is the northwest corner of Peasant Parade, a busy open area outside the front of the Patrician’s Palace. To the west is an exit to Filigree Street, while the rest of the parade spreads out to the southeast. Crowds hustle and bustle through the area, desperately hoping that the Patrician won’t come out onto the balcony of the palace and force them to listen to another long winded speech.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are four obvious exits: northeast, east, south and west.
Osa NeZz d’Nocturnal is fighting here.
A street lamp is emitting a grimy light here.
>
Osa NeZz d’Nocturnal leaves northeast.
ne
Osa NeZz d’Nocturnal moves northwest and leaves Peasant Parade.
You walk across the uneven cobbles to another part of Peasant Parade.
*
\ |
$ *-$-
\ /|/
@-$
/|/
-*-$
|/
*
\
Lower Broadway enters Peasant Parade from the northwest here. The parade is a large busy open area outside the front wall of the Patrician’s Palace. The Patrician uses the area to assemble crowds of his “loyal” subjects in, to give speeches to from a balcony of the palace. This of course explains why the crowds move through the area very, very fast. Going northwest leads to the Brass Bridge and the better side of town, while to the south and east is the rather large wall surrounding the palace.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are five obvious exits: northeast, east, south, southwest and northwest.
A street lamp is here.
> nw
nw
To the southwest, Dogbottler yells: My bottled dog has no nose!
The noise of Peasant Parade falls behind you as you leave the area.
v
\ /
*
/ \
@
\ /
*-
/|
Lower Broadway runs straight to the northwest and continues to the southeast to a large area known as Peasant Parade.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: northwest and southeast.
A decorative Lancre cat is standing here.
A street lamp is here.
>
*-
| /
v *
\ /
@
/ \
$ $
/ \ /
&+ *-
/|
This is where people go to get away from Morpork, since a few steps over Brass Bridge to the northwest lies the fabled Isle of Gods. This is also the place where people come back to Morpork once they’ve gotten sick of the Isle. Pedestrians, carts and wagons seem to be heading in both those directions. A few pedestrians actually also sneak away northeast into Pleaders Row, or southwest, into Flood Walk, which is too narrow to allow very many vehicles. Lower Broadway itself continues to the southeast.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are four obvious exits: northwest, southeast, southwest and northeast.
A street lamp is emitting a grimy light here.
> sw
sw
*
\ /
*
/ \
@
/
-$+
Flood Walk runs along the river Ankh, towards the Mended Drum further southwest, and to Lower Broadway which is just northeast of here. The “interesting” river Ankh to the northwest rather dominates the scene.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: northeast and southwest.
Osa NeZz d’Nocturnal is fighting here.
A street lamp is here.
>
Queued command: sw
>
Hp: 2004 (2004) Gp: 266 (286) Xp: 15350
You slash at Osa NeZz d’Nocturnal with your tiger fang but he dodges out of the way.
*
/ \
$
/
&-*-@+
Flood Walk continues northeast and west from here. Not too far northeast is an intersection with Lower Broadway, while Flood Walk throws itself west in its pursuit of the elusive Mended Drum. Directly to the east is the door to another of the city’s renowned brawl places, the Groaning Platter Tavern.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are three obvious exits: northeast, east and west.
A mean mercenary is standing here.
A street lamp is emitting a grimy light here.
Osa NeZz d’Nocturnal arrives from the northeast.
Osa NeZz d’Nocturnal thrusts at you with his exquisite destruction wakizashi but you parry the blow with your Zanpakuto.
Hp: 2004 (2004) Gp: 269 (286) Xp: 15353
Your burden is penalising you slightly in your attacks.
You thrust at Osa NeZz d’Nocturnal with your tiger fang but his blackened klatchian steel chain mail coif absorbs most of the blow.
Osa NeZz d’Nocturnal thrusts at you with his illuminating darkness wakizashi but your steel breastplate absorbs all of the blow.
Hp: 2004 (2004) Gp: 272 (286) Xp: 15356
You thrust at Osa NeZz d’Nocturnal with your tiger fang but he dodges out of the way.
Osa NeZz d’Nocturnal thrusts at you with his exquisite destruction wakizashi but you parry the blow with your Zanpakuto.
Hp: 2004 (2004) Gp: 275 (286) Xp: 15359
You slash at Osa NeZz d’Nocturnal with your Zanpakuto but he dodges out of the way.
Osa NeZz d’Nocturnal thrusts at you with his illuminating darkness wakizashi but you just parry the blow with your tiger fang.
Osa NeZz d’Nocturnal attempts to launch a powerful attack. Osa NeZz d’Nocturnal slashes at you with his illuminating darkness wakizashi but you parry the blow with your tiger fang.
Hp: 2004 (2004) Gp: 278 (286) Xp: 15362
You perforate Osa NeZz d’Nocturnal’s right leg with your tiger fang.
[Vincen leaves Discworld]
You thrust at Osa NeZz d’Nocturnal with your tiger fang but he dodges out of the way.
Hp: 2004 (2004) Gp: 281 (286) Xp: 15365
You perforate Osa NeZz d’Nocturnal’s chest with your tiger fang.
Osa NeZz d’Nocturnal leaves west.
w
w
Your GP is full (286).
[Jello enters Discworld]
To the south, Dogbottler yells: My bottled dog has no nose!
/
*
/
$-$-@-$+
|
Flood Walk continues west towards the Mended Drum, and east towards the Groaning Platter Tavern. To the north is the river Ankh.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: west and east.
A street lamp is here.
>
/
$-@-*-$+
|
Flood Walk goes straight to the east, towards the Groaning Platter Tavern, and west towards the Mended Drum. Great idea, to have a street running alongside the river Ankh. Not many muggers, at least.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: west and east.
Osa NeZz d’Nocturnal is fighting here and a rat is standing here.
A street lamp is emitting a grimy light here.
> w
Osa NeZz d’Nocturnal leaves west.
@-$-*-
|
*
|
-$-
|
Flood Walk can’t go west here because of a wall, but it leads off eastwards without problem. The wall, straight to the west, belongs to the Mended Drum. Minger Way leads south from here, onto Filigree Street.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: south and east.
Osa NeZz d’Nocturnal is fighting here and a bright-eyed tourist is standing here.
A street lamp is here.
> s
[Yongse leaves Discworld]
Hp: 2004 (2004) Gp: 286 (286) Xp: 15377
You thrust at Osa NeZz d’Nocturnal with your tiger fang but he dodges out of the way.
Osa NeZz d’Nocturnal slashes at you with his illuminating darkness wakizashi but your Grflx scale absorbs all of the blow.
You slash at Osa NeZz d’Nocturnal with your Zanpakuto but he dodges out of the way.
$-
|
@
|
-$-
|
*
\
This is Minger Way, a perfectly amazing little alley that connects Flood Walk to Filigree Street. Along the west side of the alley is the outer wall of the Mended Drum, this fabled meeting place for any sort of Disc scum (and the occasional clueless tourist) that you can think of. The buildings on the east hand side of the alley are less famous, but just as rickety.
This seems to be a busy part of the city, with many people hurrying about.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
A street lamp is here.
>
Osa NeZz d’Nocturnal arrives from the north.
Hp: 2004 (2004) Gp: 286 (286) Xp: 15380
Osa NeZz d’Nocturnal leaves south.
s
To the south, Dogbottler yells: My bottled dog has no nose!
$-
|
*
| | |
*-$-@-*-*-
| | | |
*
\
$-
|
The noise and bustle here is incredible. The crossroads between Minger Way to the north, Filigree Street itself and Baker Street to the south, is teeming with people. Add to this the junction with Short Street just west of here, together with the crowds drawn there by the Mended Drum, and it’s no surprise it’s so busy. With seven guilds and three pubs within easy walking distance, this really is the bustling heart of the city.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are four obvious exits: west, east, south and north.
Master Hirroshi the Tyger is standing here.
A street lamp is here.
> w
[Dene enters Discworld]
+ | |
&-*-@-$-*-
| | |
$
|
*
|
This is the street just outside the infamous Mended Drum pub, described in “Wellcome to Ankh-Morporke, Citie of One Thousand Surprises” as “a Cheereful Taverne in which the Honest Yeomen of the Citye may be seen Drinking, Singing and Reciting Poetrye.” Oddly enough, though, “Wellcome to Ankh-Morporke” doesn’t mention the bloodstains on the door, the numerous axe notches, or the lingering aroma of bad ale. A nearby sign has been provided outside the Drum to aid the numerous drunken revellers who accumulate during the night, though how effectively is questionable. A sturdy door leads north into the pub (if you dare), to the south is Short Street and Filigree Street runs east-west.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
There is a Shabree shaped crater in the ground.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are four obvious exits: east, west, south and north.
The Weasel is standing here.
A colourful poster is posted here and eleven orange roses are on the ground.
> s
s
A plume of black smoke rises above a building to the west. That’s progress for you.
|
-$-
|
@
|
$
|
*+
|
This is Short Street, one of Ankh-Morpork’s busiest streets, which junctions with Filigree Street just a short distance to the north. The Mended Drum stands out amongst the rest of the buildings there, though this area appears to have found a use as somewhere far enough from the Drum that the bouncers won’t notice any brawling, yet close enough for the brawlees not to have lost their interest in the matter by the time they arrive. At least, that’s the impression given by the smears of blood and occasional shattered tooth that pepper the pavement.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
A street lamp is here and the corpse of a pious priestess is on the ground.
>
-&-
|
*
|
@
|
*+
|
*
|
Short Street is a bustling thoroughfare through Ankh-Morpork, heavy with all sorts of traffic and busy travellers. In addition, and mostly because this is Ankh-Morpork, it is also heavy with people trying to sell them all sorts of useful goods and services. All the cobbles in the ground here appear to have been taken away, revealing an unwholesome-looking layer of dirt and grime (not that many other places here are overly wholesome) that sucks at the shoes of passers-by.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Osa NeZz d’Nocturnal is fighting here.
A street lamp is emitting a grimy light here.
>
Osa NeZz d’Nocturnal leaves south.
s
s
*
|
*
|
@+
|
$
|
$
|
This is Short Street, one of the longest streets in Morpork, which leads north and south from here. The street is crowded, as is usual for such a vital route through the city. A large, important-looking office just to the east stands out among the many humdrum, uninspirational houses here by virtue of its rather old-fashioned style of construction. It even has a large sign across the door.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are three obvious exits: north, south and east.
A sign is hung over the door to the east and a street lamp is here.
>
Queued command: s
>
&
|
*+
|
@
|
$
|
-*-
|\
This is a fair distance down the fabled Short Street. Fabled, that is, for all the wrong reasons: though it’s hardly the poorest, roughest or dirtiest part of town, the constant activity and busy hum of Ankh-Morpork’s gears of commerce grinding away bring the area a special, unique kind of unpleasantness. The houses that rest by the roadside have a tired, worn-down look, as if the constant turmoil has drawn the life out of them. Just south of here is a complicated crossroads where Heroes Street crosses over Short Street and God Street, while to the north the street passes a busy-looking building and continues straight as a die as far as the eye can see.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Osa NeZz d’Nocturnal is fighting here.
A street lamp is emitting a grimy light here.
s
Osa NeZz d’Nocturnal leaves south.
&+
|
*
|
@
|
-$-
|\
* *
| \
This is Short Street, a little distance north of a large, busy junction through which many people are travelling. The street is lined with Ankh-Morpork’s characteristically seedy, unclean-looking houses. Down the middle of the road runs a thin trickle of unspeakable brown liquid, carefully given a wide berth by everybody who passes down the street. Given the density of the crowds here, this is quite an impressive feat. Short Street leads north and south as far as the eye can see.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Osa NeZz d’Nocturnal is fighting here and an interesting man is standing here.
A street lamp is here.
>
[Invor enters Discworld]
Osa NeZz d’Nocturnal leaves south.
s
s
Crusher Rampage de Integro arrives from the north.
*
|
*- $
\ |
*-*-@-*-$-
|\ +
$ $
| \
-* *
| \
This is a junction where Short Street is cut in two by Heroes Street, which heads west and southeast from here. In addition, God Street crosses here, heading off amongst spires and domes to the east and journeying west with Heroes Street for a brief while. There is a diverse selection of different buildings east of here, many of which appear to be guilds or temples. Those to the west, on the other hand, are distinctly more commercial in style.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
There is a Circe shaped crater in the ground.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are five obvious exits: north, southeast, east, west and south.
A street lamp is here.
>
&
|
-*-
|\
@
|
-*
|
*
|
This is Short Street, just south of an intersection filled by a hideously churning crowd which fills the street. This area of the street, conversely, is a little more sedate (if that can be said of anywhere in Ankh-Morpork). The street, cloistered by badly-constructed buildings and shoddy houses, runs south for a long, long way, passing by a shop which is making a hideously grating chattering noise as it goes.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Osa NeZz d’Nocturnal is fighting here.
A street lamp is emitting a grimy light here.
> n
Hp: 2004 (2004) Gp: 286 (286) Xp: 15407
*
|
*- $
\ |
*-*-@-*-$-
|\ +
$ $
| \
-* *
| \
This is a junction where Short Street is cut in two by Heroes Street, which heads west and southeast from here. In addition, God Street crosses here, heading off amongst spires and domes to the east and journeying west with Heroes Street for a brief while. There is a diverse selection of different buildings east of here, many of which appear to be guilds or temples. Those to the west, on the other hand, are distinctly more commercial in style.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
There is a Circe shaped crater in the ground.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are five obvious exits: north, southeast, east, west and south.
Crusher Rampage de Integro is standing here.
A street lamp is here.
> s
Crusher Rampage de Integro leaves south.
&
|
-*-
|\
@
|
-$
|
*
|
This is Short Street, just south of an intersection filled by a hideously churning crowd which fills the street. This area of the street, conversely, is a little more sedate (if that can be said of anywhere in Ankh-Morpork). The street, cloistered by badly-constructed buildings and shoddy houses, runs south for a long, long way, passing by a shop which is making a hideously grating chattering noise as it goes.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Crusher Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> s
s
Crusher Rampage de Integro leaves south.
-*-
|\
*
|
-@
|
$
|
$
|
Few people stay long in this section of Short Street, thanks to an unnatural grating, whispering, chattering sound which emanates from the shop to the west. Many prefer to wander away to the north, towards the centre of Ankh-Morpork, or to the south, towards a junction with the Street of Small Gods. On another note, the cobbles here are nice and flat.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are three obvious exits: north, south and west.
Crusher Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Queued command: s
>
Crusher Rampage de Integro leaves south.
*
|
-*
|
@
|
$
|
-$-
|
This is that busy old thoroughfare, Short Street, which leads to the north and south from here and widens itself considerably. To the east, there is an old, boarded-up building that looks as though it has not been touched for some time, and the traffic is still as busy as ever. All manner of carts are rumbling up and down the street with heavy loads of cabbages, eggs and Grumpitt, and the rough cobbles round here have caused some unfortunate pavement stains.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Crusher Rampage de Integro and Osa NeZz d’Nocturnal are fighting here.
A street lamp is here.
Osa NeZz d’Nocturnal and Crusher Rampage de Integro leave south.
s
-*
|
*
|
@
|
-$-
|
$-
|
This is a wide busy section of Short Street, where people don’t stop for anything short of an enraged troll. The street here has been lined with small cobbles, showing that progress has begun in these parts of the city. To the south is the busy intersection of the Street of Small Gods and Attic Bee Street. To the north Short Street continues off to the infamous Mended Drum.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Ouizardus, Sister Sarissa, Crusher Rampage de Integro and a small light brown dog are standing here.
A street lamp is here.
> s
Crusher Rampage de Integro leaves south.
*
|
$
|
&-*-@-$-$-
+ |
$-
|
-&-
|
This four way intersection is one of the busier junctions in town, large buildings loom in all directions with people walking to and fro. To the east, the Street of Small Gods winds its way across the city to the Plaza of Broken Moons, while to the west Attic Bee Street heads towards the Shades. Busy-looking merchants barter with unsuspecting passers-by with excited grins as tough-looking warriors slide by.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are four obvious exits: north, east, south and west.
Crusher Rampage de Integro and Osa NeZz d’Nocturnal are fighting here, brewdy the giant fruitbat is flying above the ground here and a pudgy dwarf warrior, Gypsie du Sucre and Dogbottler are standing here.
A street lamp is emitting a grimy light here and four bottled dogs are on the ground.
>
Crusher Rampage de Integro launches a powerful attack. Crusher Rampage de Integro mashes Osa NeZz d’Nocturnal’s head with his Left Tentacle.
The ghost of NeZz d’Nocturnal leaves east.
l corpse
Cannot find “corpse”, no match.
> e
Crusher Rampage de Integro leaves east.
| |
*-$-@-$-*-
+ |
Just to the east of a crossroads with Short Street, this is the beginning – or the end – of the Street of Small Gods. On either side of the traffic-laden street are the temples to the deities of the Discworld, a myriad of contrasts from the lavish Temples to the old hands such as Io and Sek to the bijou templettes of new Gods. Every day on this street thousands of sticks of incense are burned, more than a hundred priests are ordained, over twenty goats are sacrificed and at least one atheist is struck by lightning. The air is full of exciting smells and sounds, creating an almost electric feeling – and not just because of the atheist.
Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: west and east.
Crusher Rampage de Integro, a devout man, a boring troll child and a short troll are standing here.
A street lamp is emitting a grimy light here and the corpse of NeZz d’Nocturnal is on the ground.
Osa NeZz d’Nocturnal arrives from the southwest.
Kirrby kicks out at Osa NeZz d’Nocturnal but he deftly dodges out of the way.
You come out of your hiding place.
You leap out on Osa NeZz d’Nocturnal, catching him by surprise.
Exploiting his confusion, you hack Osa NeZz d’Nocturnal’s head with your tiger fang.
Catching him off balance, you pierce Osa NeZz d’Nocturnal’s stomach with your tiger fang.
Osa NeZz d’Nocturnal recovers from the surprise. You thrust at Osa NeZz d’Nocturnal with your Zanpakuto but he dodges out of the way.
Osa NeZz d’Nocturnal recovers from the surprise. You slash at Osa NeZz d’Nocturnal with your tiger fang but he dodges out of the way.
Hp: 2004 {+256}(2004) Gp: 233 (286) Xp: 15317
Kirrby punches at Osa NeZz d’Nocturnal but he deftly dodges out of the way.
Osa NeZz d’Nocturnal cuts Kirrby’s right leg with his illuminating darkness wakizashi.
You stab Osa NeZz d’Nocturnal deeply in the right leg with your tiger fang.
Osa NeZz d’Nocturnal slashes at Kirrby with his exquisite destruction wakizashi but he just dodges out of the way.
Hp: 2004 (2004) Gp: 236 (286) Xp: 15320
You thrust at Osa NeZz d’Nocturnal with your Zanpakuto but he dodges out of the way.
Osa NeZz d’Nocturnal cuts Kirrby’s right leg with his exquisite destruction wakizashi.
Kirrby punches at Osa NeZz d’Nocturnal but he dodges out of the way.
Osa NeZz d’Nocturnal cuts Kirrby’s right leg with his exquisite destruction wakizashi.
Osa NeZz d’Nocturnal leaves southwest.
sw
$-
| /|
*-*-@
|
Filigree Street takes a turn here and widens as it nears Peasant Parade and the Patrician’s Palace. On one side of the street the wall of the Assassins’ Guild casts its shadow across the cobbles, dwarfing the buildings next to it. While the street is rather wide here, it is also rather crowded, as if people appear from nowhere to fill the empty spaces. The upper storeys of the buildings opposite the guild lean, and look rather like they might collapse into the street at any moment.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: northeast and west.
Osa NeZz d’Nocturnal is fighting here.
A street lamp is emitting a grimy light here.
> w
Hp: 2004 (2004) Gp: 242 (286) Xp: 15326
You perforate Osa NeZz d’Nocturnal’s chest with your Zanpakuto.
Osa NeZz d’Nocturnal slashes at you with his illuminating darkness wakizashi but you parry the blow with your Zanpakuto.
Osa NeZz d’Nocturnal leaves northeast.
$-
| /|
*-*-@-*
| |
Filigree Street continues about its business, heading determinedly east and west. The gutters are piled with rubbish and the occasional dead rat. Crowds of shoppers throng the street, bustling in and out of various shops. Wagons and carts slowly push their way through the seething mass of humanity and other minority species and through it all assorted members of the Thieves’ Guild work on fulfilling their quotas. A long bench has been placed against a wall.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: west and east.
A street lamp is here.
> e
To the south, Dogbottler yells: My bottled dog has no nose!
$-
| /|
*-*-@
|
Filigree Street takes a turn here and widens as it nears Peasant Parade and the Patrician’s Palace. On one side of the street the wall of the Assassins’ Guild casts its shadow across the cobbles, dwarfing the buildings next to it. While the street is rather wide here, it is also rather crowded, as if people appear from nowhere to fill the empty spaces. The upper storeys of the buildings opposite the guild lean, and look rather like they might collapse into the street at any moment.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: northeast and west.
A street lamp is emitting a grimy light here.
> ne
\ /
*-
/|/
@-$-$
/| |/
-*
Here at its eastern end, Filigree Street enters Peasant Parade. It’s a far cry from the hustle and bustle of Short Street, far to the west, and the citizens here seem to have a more refined air about them than the riff-raff that hang around outside The Mended Drum. It probably has something to do with the presence of the Patrician’s Palace, which overlooks the Parade and raises the tone of the neighbourhood. The southern side of the road is dominated by the imposing frontage of the Assassins’ Guild, whilst on the river side well-to-do town houses line the street.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are three obvious exits: southwest, east and south.
Kirrby is standing here.
A street lamp is emitting a grimy light here and a wooden pole with a green note attached to it is here.
> e
*-
\ /|/
*-$
/|/
$-@-$
/| |/
* *
\
$
|
This is the northwest corner of Peasant Parade, a busy open area outside the front of the Patrician’s Palace. To the west is an exit to Filigree Street, while the rest of the parade spreads out to the southeast. Crowds hustle and bustle through the area, desperately hoping that the Patrician won’t come out onto the balcony of the palace and force them to listen to another long winded speech.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are four obvious exits: northeast, east, south and west.
Osa NeZz d’Nocturnal is fighting here.
A street lamp is emitting a grimy light here.
>
Osa NeZz d’Nocturnal leaves northeast.
ne
Osa NeZz d’Nocturnal moves northwest and leaves Peasant Parade.
You walk across the uneven cobbles to another part of Peasant Parade.
*
\ |
$ *-$-
\ /|/
@-$
/|/
-*-$
|/
*
\
Lower Broadway enters Peasant Parade from the northwest here. The parade is a large busy open area outside the front wall of the Patrician’s Palace. The Patrician uses the area to assemble crowds of his “loyal” subjects in, to give speeches to from a balcony of the palace. This of course explains why the crowds move through the area very, very fast. Going northwest leads to the Brass Bridge and the better side of town, while to the south and east is the rather large wall surrounding the palace.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are five obvious exits: northeast, east, south, southwest and northwest.
A street lamp is here.
> nw
nw
To the southwest, Dogbottler yells: My bottled dog has no nose!
The noise of Peasant Parade falls behind you as you leave the area.
v
\ /
*
/ \
@
\ /
*-
/|
Lower Broadway runs straight to the northwest and continues to the southeast to a large area known as Peasant Parade.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: northwest and southeast.
A decorative Lancre cat is standing here.
A street lamp is here.
>
*-
| /
v *
\ /
@
/ \
$ $
/ \ /
&+ *-
/|
This is where people go to get away from Morpork, since a few steps over Brass Bridge to the northwest lies the fabled Isle of Gods. This is also the place where people come back to Morpork once they’ve gotten sick of the Isle. Pedestrians, carts and wagons seem to be heading in both those directions. A few pedestrians actually also sneak away northeast into Pleaders Row, or southwest, into Flood Walk, which is too narrow to allow very many vehicles. Lower Broadway itself continues to the southeast.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are four obvious exits: northwest, southeast, southwest and northeast.
A street lamp is emitting a grimy light here.
> sw
sw
*
\ /
*
/ \
@
/
-$+
Flood Walk runs along the river Ankh, towards the Mended Drum further southwest, and to Lower Broadway which is just northeast of here. The “interesting” river Ankh to the northwest rather dominates the scene.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: northeast and southwest.
Osa NeZz d’Nocturnal is fighting here.
A street lamp is here.
>
Queued command: sw
>
Hp: 2004 (2004) Gp: 266 (286) Xp: 15350
You slash at Osa NeZz d’Nocturnal with your tiger fang but he dodges out of the way.
*
/ \
$
/
&-*-@+
Flood Walk continues northeast and west from here. Not too far northeast is an intersection with Lower Broadway, while Flood Walk throws itself west in its pursuit of the elusive Mended Drum. Directly to the east is the door to another of the city’s renowned brawl places, the Groaning Platter Tavern.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are three obvious exits: northeast, east and west.
A mean mercenary is standing here.
A street lamp is emitting a grimy light here.
Osa NeZz d’Nocturnal arrives from the northeast.
Osa NeZz d’Nocturnal thrusts at you with his exquisite destruction wakizashi but you parry the blow with your Zanpakuto.
Hp: 2004 (2004) Gp: 269 (286) Xp: 15353
Your burden is penalising you slightly in your attacks.
You thrust at Osa NeZz d’Nocturnal with your tiger fang but his blackened klatchian steel chain mail coif absorbs most of the blow.
Osa NeZz d’Nocturnal thrusts at you with his illuminating darkness wakizashi but your steel breastplate absorbs all of the blow.
Hp: 2004 (2004) Gp: 272 (286) Xp: 15356
You thrust at Osa NeZz d’Nocturnal with your tiger fang but he dodges out of the way.
Osa NeZz d’Nocturnal thrusts at you with his exquisite destruction wakizashi but you parry the blow with your Zanpakuto.
Hp: 2004 (2004) Gp: 275 (286) Xp: 15359
You slash at Osa NeZz d’Nocturnal with your Zanpakuto but he dodges out of the way.
Osa NeZz d’Nocturnal thrusts at you with his illuminating darkness wakizashi but you just parry the blow with your tiger fang.
Osa NeZz d’Nocturnal attempts to launch a powerful attack. Osa NeZz d’Nocturnal slashes at you with his illuminating darkness wakizashi but you parry the blow with your tiger fang.
Hp: 2004 (2004) Gp: 278 (286) Xp: 15362
You perforate Osa NeZz d’Nocturnal’s right leg with your tiger fang.
[Vincen leaves Discworld]
You thrust at Osa NeZz d’Nocturnal with your tiger fang but he dodges out of the way.
Hp: 2004 (2004) Gp: 281 (286) Xp: 15365
You perforate Osa NeZz d’Nocturnal’s chest with your tiger fang.
Osa NeZz d’Nocturnal leaves west.
w
w
Your GP is full (286).
[Jello enters Discworld]
To the south, Dogbottler yells: My bottled dog has no nose!
/
*
/
$-$-@-$+
|
Flood Walk continues west towards the Mended Drum, and east towards the Groaning Platter Tavern. To the north is the river Ankh.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: west and east.
A street lamp is here.
>
/
$-@-*-$+
|
Flood Walk goes straight to the east, towards the Groaning Platter Tavern, and west towards the Mended Drum. Great idea, to have a street running alongside the river Ankh. Not many muggers, at least.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: west and east.
Osa NeZz d’Nocturnal is fighting here and a rat is standing here.
A street lamp is emitting a grimy light here.
> w
Osa NeZz d’Nocturnal leaves west.
@-$-*-
|
*
|
-$-
|
Flood Walk can’t go west here because of a wall, but it leads off eastwards without problem. The wall, straight to the west, belongs to the Mended Drum. Minger Way leads south from here, onto Filigree Street.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: south and east.
Osa NeZz d’Nocturnal is fighting here and a bright-eyed tourist is standing here.
A street lamp is here.
> s
[Yongse leaves Discworld]
Hp: 2004 (2004) Gp: 286 (286) Xp: 15377
You thrust at Osa NeZz d’Nocturnal with your tiger fang but he dodges out of the way.
Osa NeZz d’Nocturnal slashes at you with his illuminating darkness wakizashi but your Grflx scale absorbs all of the blow.
You slash at Osa NeZz d’Nocturnal with your Zanpakuto but he dodges out of the way.
$-
|
@
|
-$-
|
*
\
This is Minger Way, a perfectly amazing little alley that connects Flood Walk to Filigree Street. Along the west side of the alley is the outer wall of the Mended Drum, this fabled meeting place for any sort of Disc scum (and the occasional clueless tourist) that you can think of. The buildings on the east hand side of the alley are less famous, but just as rickety.
This seems to be a busy part of the city, with many people hurrying about.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
A street lamp is here.
>
Osa NeZz d’Nocturnal arrives from the north.
Hp: 2004 (2004) Gp: 286 (286) Xp: 15380
Osa NeZz d’Nocturnal leaves south.
s
To the south, Dogbottler yells: My bottled dog has no nose!
$-
|
*
| | |
*-$-@-*-*-
| | | |
*
\
$-
|
The noise and bustle here is incredible. The crossroads between Minger Way to the north, Filigree Street itself and Baker Street to the south, is teeming with people. Add to this the junction with Short Street just west of here, together with the crowds drawn there by the Mended Drum, and it’s no surprise it’s so busy. With seven guilds and three pubs within easy walking distance, this really is the bustling heart of the city.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are four obvious exits: west, east, south and north.
Master Hirroshi the Tyger is standing here.
A street lamp is here.
> w
[Dene enters Discworld]
+ | |
&-*-@-$-*-
| | |
$
|
*
|
This is the street just outside the infamous Mended Drum pub, described in “Wellcome to Ankh-Morporke, Citie of One Thousand Surprises” as “a Cheereful Taverne in which the Honest Yeomen of the Citye may be seen Drinking, Singing and Reciting Poetrye.” Oddly enough, though, “Wellcome to Ankh-Morporke” doesn’t mention the bloodstains on the door, the numerous axe notches, or the lingering aroma of bad ale. A nearby sign has been provided outside the Drum to aid the numerous drunken revellers who accumulate during the night, though how effectively is questionable. A sturdy door leads north into the pub (if you dare), to the south is Short Street and Filigree Street runs east-west.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
There is a Shabree shaped crater in the ground.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are four obvious exits: east, west, south and north.
The Weasel is standing here.
A colourful poster is posted here and eleven orange roses are on the ground.
> s
s
A plume of black smoke rises above a building to the west. That’s progress for you.
|
-$-
|
@
|
$
|
*+
|
This is Short Street, one of Ankh-Morpork’s busiest streets, which junctions with Filigree Street just a short distance to the north. The Mended Drum stands out amongst the rest of the buildings there, though this area appears to have found a use as somewhere far enough from the Drum that the bouncers won’t notice any brawling, yet close enough for the brawlees not to have lost their interest in the matter by the time they arrive. At least, that’s the impression given by the smears of blood and occasional shattered tooth that pepper the pavement.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
A street lamp is here and the corpse of a pious priestess is on the ground.
>
-&-
|
*
|
@
|
*+
|
*
|
Short Street is a bustling thoroughfare through Ankh-Morpork, heavy with all sorts of traffic and busy travellers. In addition, and mostly because this is Ankh-Morpork, it is also heavy with people trying to sell them all sorts of useful goods and services. All the cobbles in the ground here appear to have been taken away, revealing an unwholesome-looking layer of dirt and grime (not that many other places here are overly wholesome) that sucks at the shoes of passers-by.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Osa NeZz d’Nocturnal is fighting here.
A street lamp is emitting a grimy light here.
>
Osa NeZz d’Nocturnal leaves south.
s
s
*
|
*
|
@+
|
$
|
$
|
This is Short Street, one of the longest streets in Morpork, which leads north and south from here. The street is crowded, as is usual for such a vital route through the city. A large, important-looking office just to the east stands out among the many humdrum, uninspirational houses here by virtue of its rather old-fashioned style of construction. It even has a large sign across the door.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are three obvious exits: north, south and east.
A sign is hung over the door to the east and a street lamp is here.
>
Queued command: s
>
&
|
*+
|
@
|
$
|
-*-
|\
This is a fair distance down the fabled Short Street. Fabled, that is, for all the wrong reasons: though it’s hardly the poorest, roughest or dirtiest part of town, the constant activity and busy hum of Ankh-Morpork’s gears of commerce grinding away bring the area a special, unique kind of unpleasantness. The houses that rest by the roadside have a tired, worn-down look, as if the constant turmoil has drawn the life out of them. Just south of here is a complicated crossroads where Heroes Street crosses over Short Street and God Street, while to the north the street passes a busy-looking building and continues straight as a die as far as the eye can see.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Osa NeZz d’Nocturnal is fighting here.
A street lamp is emitting a grimy light here.
s
Osa NeZz d’Nocturnal leaves south.
&+
|
*
|
@
|
-$-
|\
* *
| \
This is Short Street, a little distance north of a large, busy junction through which many people are travelling. The street is lined with Ankh-Morpork’s characteristically seedy, unclean-looking houses. Down the middle of the road runs a thin trickle of unspeakable brown liquid, carefully given a wide berth by everybody who passes down the street. Given the density of the crowds here, this is quite an impressive feat. Short Street leads north and south as far as the eye can see.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Osa NeZz d’Nocturnal is fighting here and an interesting man is standing here.
A street lamp is here.
>
[Invor enters Discworld]
Osa NeZz d’Nocturnal leaves south.
s
s
Crusher Rampage de Integro arrives from the north.
*
|
*- $
\ |
*-*-@-*-$-
|\ +
$ $
| \
-* *
| \
This is a junction where Short Street is cut in two by Heroes Street, which heads west and southeast from here. In addition, God Street crosses here, heading off amongst spires and domes to the east and journeying west with Heroes Street for a brief while. There is a diverse selection of different buildings east of here, many of which appear to be guilds or temples. Those to the west, on the other hand, are distinctly more commercial in style.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
There is a Circe shaped crater in the ground.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are five obvious exits: north, southeast, east, west and south.
A street lamp is here.
>
&
|
-*-
|\
@
|
-*
|
*
|
This is Short Street, just south of an intersection filled by a hideously churning crowd which fills the street. This area of the street, conversely, is a little more sedate (if that can be said of anywhere in Ankh-Morpork). The street, cloistered by badly-constructed buildings and shoddy houses, runs south for a long, long way, passing by a shop which is making a hideously grating chattering noise as it goes.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Osa NeZz d’Nocturnal is fighting here.
A street lamp is emitting a grimy light here.
> n
Hp: 2004 (2004) Gp: 286 (286) Xp: 15407
*
|
*- $
\ |
*-*-@-*-$-
|\ +
$ $
| \
-* *
| \
This is a junction where Short Street is cut in two by Heroes Street, which heads west and southeast from here. In addition, God Street crosses here, heading off amongst spires and domes to the east and journeying west with Heroes Street for a brief while. There is a diverse selection of different buildings east of here, many of which appear to be guilds or temples. Those to the west, on the other hand, are distinctly more commercial in style.
The densely packed crowds make it difficult to move, and unpleasant to breathe.
There is a Circe shaped crater in the ground.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are five obvious exits: north, southeast, east, west and south.
Crusher Rampage de Integro is standing here.
A street lamp is here.
> s
Crusher Rampage de Integro leaves south.
&
|
-*-
|\
@
|
-$
|
*
|
This is Short Street, just south of an intersection filled by a hideously churning crowd which fills the street. This area of the street, conversely, is a little more sedate (if that can be said of anywhere in Ankh-Morpork). The street, cloistered by badly-constructed buildings and shoddy houses, runs south for a long, long way, passing by a shop which is making a hideously grating chattering noise as it goes.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Crusher Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> s
s
Crusher Rampage de Integro leaves south.
-*-
|\
*
|
-@
|
$
|
$
|
Few people stay long in this section of Short Street, thanks to an unnatural grating, whispering, chattering sound which emanates from the shop to the west. Many prefer to wander away to the north, towards the centre of Ankh-Morpork, or to the south, towards a junction with the Street of Small Gods. On another note, the cobbles here are nice and flat.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are three obvious exits: north, south and west.
Crusher Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Queued command: s
>
Crusher Rampage de Integro leaves south.
*
|
-*
|
@
|
$
|
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This is that busy old thoroughfare, Short Street, which leads to the north and south from here and widens itself considerably. To the east, there is an old, boarded-up building that looks as though it has not been touched for some time, and the traffic is still as busy as ever. All manner of carts are rumbling up and down the street with heavy loads of cabbages, eggs and Grumpitt, and the rough cobbles round here have caused some unfortunate pavement stains.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Crusher Rampage de Integro and Osa NeZz d’Nocturnal are fighting here.
A street lamp is here.
Osa NeZz d’Nocturnal and Crusher Rampage de Integro leave south.
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This is a wide busy section of Short Street, where people don’t stop for anything short of an enraged troll. The street here has been lined with small cobbles, showing that progress has begun in these parts of the city. To the south is the busy intersection of the Street of Small Gods and Attic Bee Street. To the north Short Street continues off to the infamous Mended Drum.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: north and south.
Ouizardus, Sister Sarissa, Crusher Rampage de Integro and a small light brown dog are standing here.
A street lamp is here.
> s
Crusher Rampage de Integro leaves south.
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This four way intersection is one of the busier junctions in town, large buildings loom in all directions with people walking to and fro. To the east, the Street of Small Gods winds its way across the city to the Plaza of Broken Moons, while to the west Attic Bee Street heads towards the Shades. Busy-looking merchants barter with unsuspecting passers-by with excited grins as tough-looking warriors slide by.
Several groups of people can be seen walking past, quite energetically. Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are four obvious exits: north, east, south and west.
Crusher Rampage de Integro and Osa NeZz d’Nocturnal are fighting here, brewdy the giant fruitbat is flying above the ground here and a pudgy dwarf warrior, Gypsie du Sucre and Dogbottler are standing here.
A street lamp is emitting a grimy light here and four bottled dogs are on the ground.
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Crusher Rampage de Integro launches a powerful attack. Crusher Rampage de Integro mashes Osa NeZz d’Nocturnal’s head with his Left Tentacle.
The ghost of NeZz d’Nocturnal leaves east.
l corpse
Cannot find “corpse”, no match.
> e
Crusher Rampage de Integro leaves east.
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Just to the east of a crossroads with Short Street, this is the beginning – or the end – of the Street of Small Gods. On either side of the traffic-laden street are the temples to the deities of the Discworld, a myriad of contrasts from the lavish Temples to the old hands such as Io and Sek to the bijou templettes of new Gods. Every day on this street thousands of sticks of incense are burned, more than a hundred priests are ordained, over twenty goats are sacrificed and at least one atheist is struck by lightning. The air is full of exciting smells and sounds, creating an almost electric feeling – and not just because of the atheist.
Quite a few people, some in small groups, walk, trot and lurch aimlessly towards other parts of the city.
It is a pleasantly warm autumn prime’s evening with almost no wind and dense cloud cover.
There are two obvious exits: west and east.
Crusher Rampage de Integro, a devout man, a boring troll child and a short troll are standing here.
A street lamp is emitting a grimy light here and the corpse of NeZz d’Nocturnal is on the ground.
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