Nezz and Aricias try to Random Sterling and Rampage

Hp: 1797 (1797) Gp: 213 (337) Xp: 174362
You pierce the merchant’s neck with one of your raven stilettos.
Rampage de Integro’s small white mouse squeaks.
You killed the merchant.
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the west.
Swordmistress ArIcIAs looks vigilant.
You notice Osa NeZz d’Nocturnal nearby.
Osa NeZz d’Nocturnal attacks you from behind.  You realise you’ve been caught completely unawares.
With surprising speed, Osa NeZz d’Nocturnal stabs one of his Dragon Fangs right through your left foot.
Moving swiftly, Osa NeZz d’Nocturnal hacks your chest with one of his Dragon Fangs.
Osa NeZz d’Nocturnal thrusts at you with one of his Dragon Fangs but despite the surprise you dodge out of the way.
Osa NeZz d’Nocturnal thrusts at you with one of his Dragon Fangs but despite the surprise you dodge out of the way.
Hp: 860 {-937}(1797) Gp: 221 (337) Xp: 174403
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Osa NeZz d’Nocturnal slashes at you with one of his Dragon Fangs but you dodge out of the way.
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Hp: 863 (1797) Gp: 225 (337) Xp: 174405
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Hp: 866 (1797) Gp: 229 (337) Xp: 174407
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Right Tentacle but he dodges out of the way.
[Agua leaves Discworld]
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but his blackened klatchian steel bevor absorbs all of the blow.
Osa NeZz d’Nocturnal pursues you.
Rampage de Integro taps Osa NeZz d’Nocturnal in the neck with his Right Tentacle but his blackened klatchian steel bevor absorbs most of the blow.
w
Swordmistress ArIcIAs moves aggressively towards you!
Hp: 869 (1797) Gp: 233 (337) Xp: 174409
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you just dodge out of the way.
Rampage de Integro hits Osa NeZz d’Nocturnal hard in the neck with his Right Tentacle but his blackened klatchian steel bevor absorbs some of the blow.
[Sande leaves Discworld]
Swordmistress ArIcIAs tries to stop you from leaving west, but you quickly slip by.
|
$
\
@-
|
*+
|
*
\
It is night and there is no moon.
You are standing on Baker Street.  To the east sits the building of the Merchants’ Guild, while to the west are the backs of buildings facing Short Street.  Baker Street continues northwest and south from here.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and east.
A street lamp is emitting a grimy light here.
> s
&
\
*-
|
@+
|
*
\
-*
|
It is night and there is no moon.
This is a part of Baker Street to the south of Filigree Street and to the north of God Street.  The high wall of Thee Olde Morpork Skyttle Clubbe looms over you to the west, while to the east are just more run-down houses.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: north, south and east.
A plaque is on the east wall, a street lamp is emitting a grimy light here and the corpse of Merovingian is on the ground.
> s
Queued command: s
>
[Jatsu leaves Discworld]
&-
|
*+
|
@
\
-*
|
It is night and there is no moon.
This is another segment of Baker Street.  It’s not the cleanest place in the world.  In fact, it’s pretty messy, much like the rest of Ankh-Morpork.  The bricks in the buildings seem to cling to the dirt.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
A street lamp is emitting a grimy light here.
se
w
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the north.
|
$
\
-@
|/
-*
\
&
|
It is night and there is no moon.
This is Baker Street.  There seems to be a clearer-than-usual quality to the air here, and you can smell something refreshing on the breeze.   To the south, Baker Street joins up with God Street, while to the north is more of Baker Street.  A shop is to the west.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and west.
A street lamp is emitting a grimy light here.
>
Queued command: w
>
\
@-*
|
Celery-green paint adorns the walls of this fresh fruit store, and deep wooden shelves have been placed all around the room.  Fresh produce fills the store, and the air is heavy with the scent of vegetables.  The floor is covered with terracotta tiles, and a demure brass register sits on a long wooden counter.
There is one obvious exit: east.
sip canteen
You sip a few ounces of blue water and water from the blackened canteen.
>
You feel a touch more whole.
e
|
*
\
-@
|/
-*
\
&
|
It is night and there is no moon.
This is Baker Street.  There seems to be a clearer-than-usual quality to the air here, and you can smell something refreshing on the breeze.   To the south, Baker Street joins up with God Street, while to the north is more of Baker Street.  A shop is to the west.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and west.
Osa NeZz d’Nocturnal and Swordmistress ArIcIAs are fighting here.
A street lamp is emitting a grimy light here.
> nw
*-
|
*+
|
@
\
-$
|
It is night and there is no moon.
This is another segment of Baker Street.  It’s not the cleanest place in the world.  In fact, it’s pretty messy, much like the rest of Ankh-Morpork.  The bricks in the buildings seem to cling to the dirt.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
A street lamp is emitting a grimy light here.
> sip canteen
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the southeast.
Osa NeZz d’Nocturnal smashes the blackened canteen away from your mouth causing some of the liquid to splash out.
>
se
s
Hp: 1243 {+374}(1797) Gp: 265 (337) Xp: 179263
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he deftly dodges out of the way.
Swordmistress ArIcIAs thrusts at you with one of her rumbling purr katanas but you dodge out of the way.
|
$
\
-@
|/
-*
\
&
|
It is night and there is no moon.
This is Baker Street.  There seems to be a clearer-than-usual quality to the air here, and you can smell something refreshing on the breeze.   To the south, Baker Street joins up with God Street, while to the north is more of Baker Street.  A shop is to the west.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and west.
A street lamp is emitting a grimy light here.
>
Queued command: s
>
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the northwest.
*
\
-$ $-
|/|
*-*-@
+  \
&
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
A street lamp is emitting a grimy light here.
w
w
$-
|     |/|
&-*-@-*
|\  +  \
&
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
A street lamp is emitting a grimy light here.
>
|     |/
*-$-@-*-*
|\  +  \
It is night and there is no moon.
This section of God Street is quiet and dim.  The sounds of Short Street, one of Ankh-Morpork’s major thoroughfares, can be heard directly to the west.  God Street to the east seems much more peaceful.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: west and east.
A street lamp is emitting a grimy light here.
> w
n
*
|
*-  *
\  |
&-*-@-*-*-
|\  +
* *
|  \
+*   *
|    \
It is night and there is no moon.
This intersection is the epicentre of a rushing, erratic crowd.  The chaos may be something to do with the many junctions that Short Street sprouts at this point: God Street crosses here from east to west, while Heroes Street passes by as well, heading southeast from here and journeying west with God Street for a short distance.  Luckily, the crowds seem to abate a little to the south; most likely there isn’t anything to drink that way.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are five obvious exits: north, southeast, east, west and south.
A small grey dog is standing here.
A street lamp is emitting a grimy light here.
>
Queued command: n
>
*-
|
*
|
@
|
-$-
|\
* *
|  \
It is night and there is no moon.
This is Short Street, stretching off in the distance to the north and south.  A little way south of here, partygoers spill onto the street from a junction, as if there weren’t enough people here already.  The repeated action of fun-loving crowds here seems to have had quite a detrimental effect on the houses that cloister the street on the east and west sides.  The cobblestones are rich with all manner of nighttime detritus, and the sounds of merriment ring loudly all around.
A number of people pass by as they go about their lives (or in some cases, existences).
A conga line is weaving haphazardly about.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and south.
A street lamp is emitting a grimy light here.
sip canteen
sip canteen
You sip a few ounces of blue water and water from the blackened canteen.
>
You sip a few ounces of blue water and water from the blackened canteen.
>
You feel a touch more whole.
You feel slightly less damaged.
score
You have 1797 (1797) hit points, 289 (337) guild points, 325 (679) quest points, 87 (1006) achievement points and 302 (302) social points.
Your current experience is 179277 and you are level 191 in the Assassins’ Guild (Raven House); your overall rating is 17393.
You have died 16 times and can die 1 time before you are completely dead.
You are in brave mode.
You are unburdened (8%) and quite comfortable.
You are good, worshipping Gufnork, God of Fluff.
You are registered as a player killer.
You are 15 days, 21 hours, 10 minutes and 27 seconds old and have logged in 467 times.
> s
*
|
*-  *
\  |
&-*-@-*-*-
|\  +
* *
|  \
+*   *
|    \
It is night and there is no moon.
This intersection is the epicentre of a rushing, erratic crowd.  The chaos may be something to do with the many junctions that Short Street sprouts at this point: God Street crosses here from east to west, while Heroes Street passes by as well, heading southeast from here and journeying west with God Street for a short distance.  Luckily, the crowds seem to abate a little to the south; most likely there isn’t anything to drink that way.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are five obvious exits: north, southeast, east, west and south.
A small grey dog is standing here.
A street lamp is emitting a grimy light here.
> e
e
|     |/
*-$-@-*-*
|\  +  \
It is night and there is no moon.
This section of God Street is quiet and dim.  The sounds of Short Street, one of Ankh-Morpork’s major thoroughfares, can be heard directly to the west.  God Street to the east seems much more peaceful.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: west and east.
A street lamp is emitting a grimy light here.
>
$-
|     |/|
&-*-@-*
|\  +  \
&
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
A street lamp is emitting a grimy light here.
> e
*
\
-* $-
|/|
*-*-@
+  \
&
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
A street lamp is emitting a grimy light here.
> n
|
*
\
-@
|/
-*
\
&
|
It is night and there is no moon.
This is Baker Street.  There seems to be a clearer-than-usual quality to the air here, and you can smell something refreshing on the breeze.   To the south, Baker Street joins up with God Street, while to the north is more of Baker Street.  A shop is to the west.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and west.
A street lamp is emitting a grimy light here.
> s
se
*
\
-* $-
|/|
*-*-@
+  \
&
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
A street lamp is emitting a grimy light here.
>
|/
-*
\
@
|
+$+
\
$
|
It is night and there is no moon.
This part of Baker Street is just southeast of its junction with God Street.  There is a barber shop just to the east, but it appears to be closed down.  A stairwell built onto the side of the barber’s shop leads to the second floor of the building, the location of the Musicians’ Guild.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and stairs.
Kess of Sek is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro arrives from the south.
Rampage de Integro leaves northwest.
You follow Rampage de Integro northwest.
*
\
-* $-
|/|
*-*-@
+  \
&
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
s
What?
> group follow all
[Aikanaro leaves Discworld]
You cannot follow yourself.  You are already following Rampage de Integro.
> l
*
\
-* $-
|/|
*-*-@
+  \
*
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> l ne
It is night and there is no moon.
Like most areas of God Street, this part of the street is absolutely filthy.  Gutters line the street, filled with mud, trash, and some fluids which cannot be defined.  Presumably one would really not want to find out exactly what they are.  There is a small, quaint house to the south.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: south, east and southwest.
A small black and white dog is standing here.
A street lamp is emitting a grimy light here.
> se
s
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the southeast.
Rampage de Integro arrives from the northwest.
Rampage de Integro precedes you.
|/
-$
\
@
|
+$+
\
$
|
It is night and there is no moon.
This part of Baker Street is just southeast of its junction with God Street.  There is a barber shop just to the east, but it appears to be closed down.  A stairwell built onto the side of the barber’s shop leads to the second floor of the building, the location of the Musicians’ Guild.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and stairs.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
-&
\
*
|
+@+
\
$
|
It is night and there is no moon.
Baker Street continues to the north and southeast.  In the distance to the north is a junction with God Street and in the distance to the southeast is a junction with Street of Small Gods.  There are shops on the east and west sides of this street, with a sign above the door to the east.  This section of Baker Street seems cleaner and cheerier than usual.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: north, southeast, east and west.
Rampage de Integro, Kess of Sek, a large fluorescent yellow dog and a small black dog are standing here.
A street lamp is emitting a grimy light here.
> n
The smell of bread wafts from the east.
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
|/
-*
\
@
|
+$+
\
$
|
It is night and there is no moon.
This part of Baker Street is just southeast of its junction with God Street.  There is a barber shop just to the east, but it appears to be closed down.  A stairwell built onto the side of the barber’s shop leads to the second floor of the building, the location of the Musicians’ Guild.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and stairs.
Rampage de Integro, Osa NeZz d’Nocturnal and Swordmistress ArIcIAs are fighting here.
A street lamp is emitting a grimy light here.
>
Hp: 1797 {+554}(1797) Gp: 337 (337) Xp: 179309
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he deftly dodges out of the way.
Osa NeZz d’Nocturnal slashes at Rampage de Integro with one of his Dragon Fangs but he parries the blow with his Right Tentacle.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Right Tentacle but he deftly dodges out of the way.
Osa NeZz d’Nocturnal pursues Rampage de Integro.
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal leave south.
s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
-*
\
*
|
+@+
\
$
|
It is night and there is no moon.
Baker Street continues to the north and southeast.  In the distance to the north is a junction with God Street and in the distance to the southeast is a junction with Street of Small Gods.  There are shops on the east and west sides of this street, with a sign above the door to the east.  This section of Baker Street seems cleaner and cheerier than usual.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: north, southeast, east and west.
Rampage de Integro, Osa NeZz d’Nocturnal and Swordmistress ArIcIAs are fighting here and Kess of Sek, a large fluorescent yellow dog and a small black dog are standing here.
A street lamp is emitting a grimy light here.
>
Hp: 1797 (1797) Gp: 337 (337) Xp: 179315
Blood-lust glows in Kess’ eyes as she dives into the melee.
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but his blackened klatchian steel bevor absorbs all of the blow.
Blood-lust glows in Kess’ eyes as she dives into the melee.
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you dodge out of the way.
Blood-lust glows in Kess’ eyes as she dives into the melee.
Osa NeZz d’Nocturnal stabs Rampage de Integro deeply in the neck with one of his Dragon Fangs but his klatchian steel coif absorbs some of the blow.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Left Tentacle but he dodges out of the way.
c nexx
Kess of Sek moves aggressively towards you!
Cannot find “nexx”, no match.
>
You barely stab Osa NeZz d’Nocturnal in the neck with one of your raven stilettos but his blackened klatchian steel bevor absorbs most of the blow.
Swordmistress ArIcIAs slices one of her rumbling purr katanas into your neck.
Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but his grey leather cloak absorbs all of the blow.
Hp: 1693 {-104}(1797) Gp: 337 (337) Xp: 179787
You skewer Osa NeZz d’Nocturnal’s neck with one of your raven stilettos but his blackened klatchian steel bevor absorbs some of the blow.
Swordmistress ArIcIAs thrusts at you with one of her rumbling purr katanas but you just dodge out of the way.
Osa NeZz d’Nocturnal messily stabs Rampage de Integro in the right hand with one of his Dragon Fangs but his pair of klatchian steel gauntlets absorbs some of the blow.
Swordmistress ArIcIAs takes a sliver off your neck with one of her rumbling purr katanas.
c nezz
You are now concentrating on Osa NeZz d’Nocturnal.
>
Hp: 1386 {-307}(1797) Gp: 337 (337) Xp: 179789
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you deftly dodge out of the way.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Left Tentacle but he dodges out of the way.
l
Queued command: l
>
Osa NeZz d’Nocturnal attempts to launch a powerful attack.  Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but he parries the blow with his Right Tentacle.
Rampage de Integro attempts to launch a powerful attack.  Rampage de Integro swings at Osa NeZz d’Nocturnal with his Right Tentacle but he just dodges out of the way.
Hp: 1389 (1797) Gp: 337 (337) Xp: 179791
Swordmistress ArIcIAs slices one of her rumbling purr katanas into your neck.
-*
\
*
|
+@+
\
$
|
It is night and there is no moon.
Baker Street continues to the north and southeast.  In the distance to the north is a junction with God Street and in the distance to the southeast is a junction with Street of Small Gods.  There are shops on the east and west sides of this street, with a sign above the door to the east.  This section of Baker Street seems cleaner and cheerier than usual.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: north, southeast, east and west.
Rampage de Integro, Osa NeZz d’Nocturnal, Swordmistress ArIcIAs and Kess of Sek are fighting here and a large fluorescent yellow dog and a small black dog are standing here.
A street lamp is emitting a grimy light here.
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
n
Hp: 1240 {-149}(1797) Gp: 337 (337) Xp: 180195
You barely hit Osa NeZz d’Nocturnal in the neck with one of your raven stilettos but his blackened klatchian steel bevor absorbs most of the blow.
Swordmistress ArIcIAs attempts to launch a powerful attack.  Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you dodge out of the way.
nw
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
|/
-*
\
@
|
+$+
\
$
|
It is night and there is no moon.
This part of Baker Street is just southeast of its junction with God Street.  There is a barber shop just to the east, but it appears to be closed down.  A stairwell built onto the side of the barber’s shop leads to the second floor of the building, the location of the Musicians’ Guild.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and stairs.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Queued command: nw
>
Rampage de Integro arrives from the southeast.
Rampage de Integro precedes you.
*
\
-* $-
|/|
*-*-@
+  \
*
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
w
w
none
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
*-
|     |/|
&-*-@-*
|\  +  \
&
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
|     |/
*-$-@-*-$
|\  +  \
It is night and there is no moon.
This section of God Street is quiet and dim.  The sounds of Short Street, one of Ankh-Morpork’s major thoroughfares, can be heard directly to the west.  God Street to the east seems much more peaceful.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: west and east.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro places his hands together and closes his eyes.
Queued command: none
>
Rampage de Integro utters a quick prayer to Gufnork.
Rampage de Integro places his hands on himself.
Rampage de Integro places his hands together and closes his eyes.
You will no longer focus on a specific target area.
Rampage de Integro utters a quick prayer to Gufnork.
Rampage de Integro places his hands on himself.
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the east.
Hp: 1252 {+12}(1797) Gp: 337 (337) Xp: 180361
You messily stab Osa NeZz d’Nocturnal in the left hand with one of your raven stilettos but his pair of iron gauntlets absorbs some of the blow.
Osa NeZz d’Nocturnal attempts to launch a powerful attack.  Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but he parries the blow with his Right Tentacle.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Left Tentacle but he just dodges out of the way.
e
e
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Queued command: e
>
Queued command: e
>
Hp: 1255 (1797) Gp: 337 (337) Xp: 180363
Swordmistress ArIcIAs launches a powerful attack.  Swordmistress ArIcIAs neatly fillets your neck with one of her rumbling purr katanas.
Rampage de Integro moves towards Osa NeZz d’Nocturnal as though about to launch a powerful attack.  Osa NeZz d’Nocturnal prepares to defend and, realising too late that it was just a feint, is left off balance.
sip canteen
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
*-
|     |/|
&-$-@-*
|\  +  \
*
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
Osa NeZz d’Nocturnal and Swordmistress ArIcIAs arrive from the west.
Osa NeZz d’Nocturnal pursues you.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Left Tentacle but he dodges out of the way.
Queued command: sip canteen
>
Hp: 387 {-868}(1797) Gp: 337 (337) Xp: 180486
[Kaijin leaves Discworld]
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
*
\
-* *-
|/|
*-$-@
+  \
*
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
You sip a few ounces of blue water and water from the blackened canteen.
w
w
Queued command: w
>
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the west.
Hp: 393 {+6}(1797) Gp: 337 (337) Xp: 180490
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Osa NeZz d’Nocturnal attempts to launch a powerful attack.  Osa NeZz d’Nocturnal slashes at Rampage de Integro with one of his Dragon Fangs but he parries the blow with his Left Tentacle.
Rampage de Integro attempts to launch a powerful attack.  Rampage de Integro swings at Osa NeZz d’Nocturnal with his Right Tentacle but he easily dodges out of the way.
You feel a touch more whole.
Queued command: w
> sip canteen
sip canteen
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
*-
|     |/|
&-*-@-$
|\  +  \
*
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
Osa NeZz d’Nocturnal and Swordmistress ArIcIAs arrive from the east.
Osa NeZz d’Nocturnal pursues you.
Swordmistress ArIcIAs takes a sliver off your neck with one of her rumbling purr katanas.
Queued command: sip canteen
>
Queued command: sip canteen
>
Hp: 532 {+139}(1797) Gp: 337 (337) Xp: 180492
Swordmistress ArIcIAs slices one of her rumbling purr katanas into your neck.
Osa NeZz d’Nocturnal slashes at Rampage de Integro with one of his Dragon Fangs but his grey leather cloak absorbs all of the blow.
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
|     |/
*-$-@-$-*
|\  +  \
It is night and there is no moon.
This section of God Street is quiet and dim.  The sounds of Short Street, one of Ankh-Morpork’s major thoroughfares, can be heard directly to the west.  God Street to the east seems much more peaceful.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: west and east.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
A small grey dog arrives from the west.
You sip a few ounces of blue water and water from the blackened canteen.
You sip a few ounces of blue water and water from the blackened canteen.
w
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the east.
Queued command: w
>
Hp: 391 {-141}(1797) Gp: 337 (337) Xp: 180496
You skewer Osa NeZz d’Nocturnal’s left hand with one of your raven stilettos.
Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but he parries the blow with his Left Tentacle.
Rampage de Integro hits Osa NeZz d’Nocturnal hard in the chest with his Left Tentacle.
You feel slightly less damaged.
You feel a touch more whole.
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
*
|
*-  *
\  |
&-*-@-$-*-
|\  +
* *
|  \
+*   *
|    \
It is night and there is no moon.
This intersection is the epicentre of a rushing, erratic crowd.  The chaos may be something to do with the many junctions that Short Street sprouts at this point: God Street crosses here from east to west, while Heroes Street passes by as well, heading southeast from here and journeying west with God Street for a short distance.  Luckily, the crowds seem to abate a little to the south; most likely there isn’t anything to drink that way.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are five obvious exits: north, southeast, east, west and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
e
e
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
|     |/
*-*-@-*-*
|\  +  \
It is night and there is no moon.
This section of God Street is quiet and dim.  The sounds of Short Street, one of Ankh-Morpork’s major thoroughfares, can be heard directly to the west.  God Street to the east seems much more peaceful.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: west and east.
Rampage de Integro, Osa NeZz d’Nocturnal and Swordmistress ArIcIAs are fighting here and a small grey dog is standing here.
A street lamp is emitting a grimy light here.
>
Queued command: e
>
Hp: 918 {+527}(1797) Gp: 337 (337) Xp: 180500
You impale Osa NeZz d’Nocturnal’s left leg on one of your raven stilettos.
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you dodge out of the way.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Left Tentacle but he dodges out of the way.
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
*-
|     |/|
*-$-@-*
|\  +  \
*
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
e
n
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
*
\
-* *-
|/|
&-*-@
+  \
*
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Queued command: n
>
[Asies enters Discworld -- PK]
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
|
*
\
-@
|/
-*
\
*
|
It is night and there is no moon.
This is Baker Street.  There seems to be a clearer-than-usual quality to the air here, and you can smell something refreshing on the breeze.   To the south, Baker Street joins up with God Street, while to the north is more of Baker Street.  A shop is to the west.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and west.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
nw
Queued command: nw
> n
Queued command: n
>
Rampage de Integro arrives from the southeast.
Rampage de Integro precedes you.
*-
|
*+
|
@
\
-*
|
It is night and there is no moon.
This is another segment of Baker Street.  It’s not the cleanest place in the world.  In fact, it’s pretty messy, much like the rest of Ankh-Morpork.  The bricks in the buildings seem to cling to the dirt.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
sip canteen
Queued command: sip canteen
>
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
&
\
*-
|
@+
|
*
\
-*
|
It is night and there is no moon.
This is a part of Baker Street to the south of Filigree Street and to the north of God Street.  The high wall of Thee Olde Morpork Skyttle Clubbe looms over you to the west, while to the east are just more run-down houses.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: north, south and east.
Rampage de Integro is standing here.
A plaque is on the east wall, a street lamp is emitting a grimy light here and the somewhat decayed remains of a corpse is on the ground.
You sip a few ounces of blue water and water from the blackened canteen.
n
You feel a touch more whole.
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
|
$
\
@-
|
*+
|
*
\
It is night and there is no moon.
You are standing on Baker Street.  To the east sits the building of the Merchants’ Guild, while to the west are the backs of buildings facing Short Street.  Baker Street continues northwest and south from here.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and east.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> l e
It’s just the east door.
It is open.
This is the very plush interior of the Guild of Merchants.  These people are rich and like to show it.  The front desk is covered in beautiful green velvet upholstery and a man is sitting on a chair behind the desk.
There are two obvious exits: west and up.
> score
You have 1211 (1797) hit points, 337 (337) guild points, 325 (679) quest points, 87 (1006) achievement points and 302 (302) social points.
Your current experience is 180654 and you are level 191 in the Assassins’ Guild (Raven House); your overall rating is 17393.
You have died 16 times and can die 1 time before you are completely dead.
You are in brave mode.
You are unburdened (8%) and quite comfortable.
You are good, worshipping Gufnork, God of Fluff.
You are registered as a player killer.
You are 15 days, 21 hours, 11 minutes and 55 seconds old and have logged in 467 times.
> nw
Rampage de Integro arrives from the southeast.
Rampage de Integro precedes you.
&
|
-*-
|
@
\
*-
|
It is night and there is no moon.
This seems to be a more upscale area of Baker Street – the local dirt looks to be of finer quality than usual for Ankh-Morpork.  Baker Street not only joins Filigree Street to the north, but it also continues in a southeasterly direction.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
Rampage de Integro and a short servant are standing here.
A street lamp is emitting a grimy light here.
> n
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
$-
|
$
| |   |
*-*-@-$-*-
| | + |
$
\
*-
|
It is night and there is no moon.
Thanks to the close proximity of no fewer than seven different guilds and three pubs, this crossroads is busy, even after dark.  Instead of the bustling commercial traffic of the day however, a different crowd inhabits the streets after dark.  The street lamps that are supposed to illuminate the road cast deep shadows where the buildings overhang the road, perfect for all kinds of nocturnal activities.  About the only part of the street here where it’s possible to see clearly is smack in the middle of the junction.  There the only worry is about getting run down by a passing carriage or cart.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: west, east, south and north.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> sip canteen
You sip a few ounces of blue water and water from the blackened canteen.
> w
You feel a touch more whole.
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
|   | |
*-*-@-*-$-
| | +
$
|
*
|
It is night and there is no moon.
This is the street just outside the Mended Drum, Ankh-Morpork’s most reputable disreputable pub.  The pub has been built on the ruins of the Broken Drum, which burned to the ground after Broadman, the landlord at the time, discovered (and rather misunderstood) fire insurance.  It still flourishes, though, as the rowdy, drunken sounds coming from the inside attest.  It is situated at the intersection of two of Ankh-Morpork’s busiest streets: Short Street, which leads to the south of here, and Filigree Street, which lies to the east and west.  The place is characteristically alive at night, with excited and drunken revellers showing little respect for the sign which has been provided outside the Drum for their own good.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
There is a Khepresh shaped crater in the ground.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: east, west, south and north.
Rampage de Integro is standing here.
> s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
|
-*-
|
@
|
*
|
*-
|
It is night and there is no moon.
Short Street’s frenzied activity doesn’t die down at night.  The only difference is that people rush past by moonlight, resulting in many more broken noses and incidental scuffles.  It appears that several brawls from the Drum have spilled over to this area in the past, going by the little smears of blood that adorn the cobbles and the teeth that have been embedded in the ground.  In fact, it’s not just brawls that spill over from the Drum — a small vomit slick is flowing gracefully down the gutter.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and south.
Rampage de Integro and Osa Kawakisan Yoko Aruki are standing here.
A street lamp is emitting a grimy light here.
> s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
-*-
|
$
|
@
|
*-
|
*
|
It is night and there is no moon.
At night, Short Street teems with thrill-seekers out for a good time, or, failing that, some sort of alcohol and a punch-up.  It is likely that the latter two options are available at the pub to the north; it is too far to see it, but its existence can be inferred from the light yet steady stream of wounded revelers coming from that direction.  The ground here appears to have been stripped of its cobbles for some obscure reason, making the bare earth glisten in the moonlight.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
&
|
*
|
@-
|
*
|
*
|
It is night and there is no moon.
This is Short Street, just west of a large, old-fashioned looking building that rather dominates the skyline.  Despite the time, it seems to be doing a roaring trade from the many people heading up or down Short Street.  At least, plenty of people seem to be wandering through the doors.  The street continues to the north and meanders off south towards a junction with Heroes Street and God Street.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: north, south and east.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here, a sign is hung over the door to the east and a smelly seed is on the ground.
> score
s
You have 1542 (1797) hit points, 337 (337) guild points, 325 (679) quest points, 87 (1006) achievement points and 302 (302) social points.
Your current experience is 180668 and you are level 191 in the Assassins’ Guild (Raven House); your overall rating is 17393.
You have died 16 times and can die 1 time before you are completely dead.
You are in brave mode.
You are unburdened (8%) and quite comfortable.
You are good, worshipping Gufnork, God of Fluff.
You are registered as a player killer.
You are 15 days, 21 hours, 12 minutes and 8 seconds old and have logged in 467 times.
>
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
*
|
*-
|
@
|
*
|
-*-
|\
It is night and there is no moon.
This is Short Street, which appears to be quite unreasonably busy at this time of night, with all manner of people hurrying around to get from one place to another.  The crowds are milling and thronging and doing all the things that crowds tend to do in this kind of situation, while the tired, old houses that line the street look on distastefully.  Just north of here a notable building seems to be doing a roaring trade, while to the south there is an influx of people.  The most likely cause is a crossroads where Short Street meets with Heroes Street leading west and God Street leading east.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
[Slither leaves Discworld -- PK]
s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
*-
|
*
|
@
|
-*-
|\
* *
|  \
It is night and there is no moon.
This is Short Street, stretching off in the distance to the north and south.  A little way south of here, partygoers spill onto the street from a junction, as if there weren’t enough people here already.  The repeated action of fun-loving crowds here seems to have had quite a detrimental effect on the houses that cloister the street on the east and west sides.  The cobblestones are rich with all manner of nighttime detritus, and the sounds of merriment ring loudly all around.
A number of s
people pass by as they go about their lives (or in some cases, existences).
A conga line is weaving haphazardly about.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
*
|
*-  *
\  |
&-*-@-$-*-
|\  +
* *
|  \
+*   *
|    \
It is night and there is no moon.
This intersection is the epicentre of a rushing, erratic crowd.  The chaos may be something to do with the many junctions that Short Street sprouts at this point: God Street crosses here from east to west, while Heroes Street passes by as well, heading southeast from here and journeying west with God Street for a short distance.  Luckily, the crowds seem to abate a little to the south; most likely there isn’t anything to drink that way.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are five obvious exits: north, southeast, east, west and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> e
[Asies leaves Discworld -- PK]
Rampage de Integro places his hands together and closes his eyes.
Rampage de Integro utters a quick prayer to Gufnork.
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
|     |/
*-*-@-*-*
|\  +  \
It is night and there is no moon.
This section of God Street is quiet and dim.  The sounds of Short Street, one of Ankh-Morpork’s major thoroughfares, can be heard directly to the west.  God Street to the east seems much more peaceful.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: west and east.
Rampage de Integro and a small grey dog are standing here.
A street lamp is emitting a grimy light here.
> e
Rampage de Integro places his hands together and closes his eyes.
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
$-
|     |/|
*-$-@-*
|\  +  \
*
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro utters a quick prayer to Gufnork.
score
You have 1554 (1797) hit points, 337 (337) guild points, 325 (679) quest points, 87 (1006) achievement points and 302 (302) social points.
Your current experience is 180733 and you are level 191 in the Assassins’ Guild (Raven House); your overall rating is 17393.
You have died 16 times and can die 1 time before you are completely dead.
You are in brave mode.
You are unburdened (8%) and quite comfortable.
You are good, worshipping Gufnork, God of Fluff.
You are registered as a player killer.
You are 15 days, 21 hours, 12 minutes and 17 seconds old and have logged in 467 times.
>
Rampage de Integro places his hands together and closes his eyes.
Rampage de Integro utters a quick prayer to Gufnork.
Rampage de Integro places his hands on you.
Hp: 1755 {+837}(1797) Gp: 337 (337) Xp: 180750
Rampage de Integro places his hands together and closes his eyes.
e
Rampage de Integro utters a quick prayer to Gufnork.
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
*
\
-* $-
|/|
&-*-@
+  \
*
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro places his hands together and closes his eyes.
n
Rampage de Integro utters a quick prayer to Gufnork.
nw
Rampage de Integro places his hands on you.
Hp: 1797 {+42}(1797) Gp: 337 (337) Xp: 180792
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
|
*
\
-@
|/
-*
\
*
|
It is night and there is no moon.
This is Baker Street.  There seems to be a clearer-than-usual quality to the air here, and you can smell something refreshing on the breeze.   To the south, Baker Street joins up with God Street, while to the north is more of Baker Street.  A shop is to the west.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and west.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro arrives from the southeast.
Rampage de Integro precedes you.
*-
|
*+
|
@
\
-*
|
It is night and there is no moon.
This is another segment of Baker Street.  It’s not the cleanest place in the world.  In fact, it’s pretty messy, much like the rest of Ankh-Morpork.  The bricks in the buildings seem to cling to the dirt.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> n
n
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
&
\
*-
|
@+
|
*
\
-*
|
It is night and there is no moon.
This is a part of Baker Street to the south of Filigree Street and to the north of God Street.  The high wall of Thee Olde Morpork Skyttle Clubbe looms over you to the west, while to the east are just more run-down houses.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: north, south and east.
Rampage de Integro is standing here.
A plaque is on the east wall, a street lamp is emitting a grimy light here and the somewhat decayed remains of a corpse is on the ground.
>
Queued command: n
>
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
|
$
\
@-
|
*+
|
*
\
It is night and there is no moon.
You are standing on Baker Street.  To the east sits the building of the Merchants’ Guild, while to the west are the backs of buildings facing Short Street.  Baker Street continues northwest and south from here.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and east.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
nw
Rampage de Integro arrives from the southeast.
Rampage de Integro precedes you.
&
|
-*-
|
@
\
*-
|
It is night and there is no moon.
This seems to be a more upscale area of Baker Street – the local dirt looks to be of finer quality than usual for Ankh-Morpork.  Baker Street not only joins Filigree Street to the north, but it also continues in a southeasterly direction.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
Rampage de Integro and a short servant are standing here.
A street lamp is emitting a grimy light here.
> n
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
$-
|
$
| |   |
*-*-@-$-$-
| | + |
$
\
*-
|
It is night and there is no moon.
Thanks to the close proximity of no fewer than seven different guilds and three pubs, this crossroads is busy, even after dark.  Instead of the bustling commercial traffic of the day however, a different crowd inhabits the streets after dark.  The street lamps that are supposed to illuminate the road cast deep shadows where the buildings overhang the road, perfect for all kinds of nocturnal activities.  About the only part of the street here where it’s possible to see clearly is smack in the middle of the junction.  There the only worry is about getting run down by a passing carriage or cart.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: west, east, south and north.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> e
e
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
| |   |
*-*-@-$-*-
| | + |
It is night and there is no moon.
Filigree Street by night behaves much like it would in the day; it runs from east to west from Cheapside to Peasant Parade.  By night it’s a little darker and less crowded, but there are still plenty of people about and the street lamps make up for the lack of daylight.  In fact, what with the way the top floors of the buildings lean in and block out the sunlight during the day, it’s not actually that much darker.  A rather strange-looking shop lurks on the southern side of the street.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro and an annoying priestess are standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
|   |    /
*-$-@-*-$
| + |
It is night and there is no moon.
Despite Filigree Street’s status as a large and very central street of this fetid city, all expenses seem to have been spared to make it a charming and tourist-friendly area.  The corners are filled with shadows who all seem to be of the very wicked kind.  The darkness doesn’t seem to have put people off though, the street is very busy even at night.  This seems mainly due to the two shops here, a small one to the north, outside of which hangs the cured head of Ixtlan Tanglefoot, and a larger one to the south, who both seem to be open around the clock.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: west, east, north and south.
Rampage de Integro and Osa NeZz d’Nocturnal are fighting here and Swordmistress ArIcIAs is standing here.
A street lamp is emitting a grimy light here.
>
Hp: 1797 (1797) Gp: 337 (337) Xp: 180838
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but his grey leather cloak absorbs all of the blow.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Left Tentacle but he deftly dodges out of the way.
[Medea enters Discworld]
Osa NeZz d’Nocturnal slashes at Rampage de Integro with one of his Dragon Fangs but he just parries the blow with his Right Tentacle.
Rampage de Integro launches a powerful attack.  Rampage de Integro mashes Osa NeZz d’Nocturnal’s chest with his Right Tentacle.
c nezz
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal leave west.
Cannot find “nezz”, no match.
> w
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
| |   |
*-*-@-*-*-
| | + |
It is night and there is no moon.
Filigree Street by night behaves much like it would in the day; it runs from east to west from Cheapside to Peasant Parade.  By night it’s a little darker and less crowded, but there are still plenty of people about and the street lamps make up for the lack of daylight.  In fact, what with the way the top floors of the buildings lean in and block out the sunlight during the day, it’s not actually that much darker.  A rather strange-looking shop lurks on the southern side of the street.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro and Osa NeZz d’Nocturnal are fighting here and Swordmistress ArIcIAs and an annoying priestess are standing here.
A street lamp is emitting a grimy light here.
>
Hp: 1797 (1797) Gp: 337 (337) Xp: 181028
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal leave east.
e
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
|   |    /
*-$-@-*-$
| + |
It is night and there is no moon.
Despite Filigree Street’s status as a large and very central street of this fetid city, all expenses seem to have been spared to make it a charming and tourist-friendly area.  The corners are filled with shadows who all seem to be of the very wicked kind.  The darkness doesn’t seem to have put people off though, the street is very busy even at night.  This seems mainly due to the two shops here, a small one to the north, outside of which hangs the cured head of Ixtlan Tanglefoot, and a larger one to the south, who both seem to be open around the clock.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: west, east, north and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> l s
It’s just the south door.
It is open.
This quaint store on Filigree Street makes a brisk trade in all manner of items.  Its proximity to the Mended Drum and the Thieves’ Guild ensure that a wide variety of goods passes through it every day.  Shelves fill the east and west walls, and a long wooden counter runs along the length of the room.  Large windows in the north wall look out onto Filigree Street.
There is one obvious exit: north.
A brass ring and a brass necklace are on the floor and a cardboard sign is sitting on the counter.
> n
Rampage de Integro arrives from behind you.
Rampage de Integro precedes you.
@
|
-*-
|
*
This is a large commercial property.  The ceiling is covered with marbled white paint, the floor is fitted with dark oak boards and the other surfaces are covered with eggshell blue paint.  In the northwest corner is a bamboo chest to the right of which is a golden ebony wood wardrobe.  Near the golden ebony wood wardrobe is a tall black bookshelf.  In the southeast corner is a dustbin on the left side of which is an ornamental huamu wood chest.  In the centre of Tanglefoot Trading Company is a deluxe shop counter.  Behind you the south door leads to Filigree Street between two shops.
There is one obvious exit: backward.
Rampage de Integro and Osa NeZz d’Nocturnal are fighting here and Swordmistress ArIcIAs is standing here.
An antique rocking chair and a large turquoise bottle are on the floor.
>
Hp: 1797 (1797) Gp: 337 (337) Xp: 181036
You impale Osa NeZz d’Nocturnal’s neck on one of your raven stilettos but his blackened klatchian steel bevor absorbs some of the blow.
Osa NeZz d’Nocturnal slashes at Rampage de Integro with one of his Dragon Fangs but he parries the blow with his Right Tentacle.
Rampage de Integro attempts to launch a powerful attack.  Rampage de Integro swings at Osa NeZz d’Nocturnal with his Right Tentacle but he deftly dodges out of the way.
You perforate Osa NeZz d’Nocturnal’s right arm with one of your raven stilettos.
Osa NeZz d’Nocturnal slashes at Rampage de Integro with one of his Dragon Fangs but his grey leather cloak absorbs all of the blow.
Hp: 1797 (1797) Gp: 337 (337) Xp: 181469
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he just dodges out of the way.
Osa NeZz d’Nocturnal cuts Rampage de Integro’s head with one of his Dragon Fangs but his klatchian steel helm absorbs some of the blow.
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he just dodges out of the way.
Swordmistress ArIcIAs blocks the exit and prevents Osa NeZz d’Nocturnal from leaving south.
Hp: 1797 (1797) Gp: 337 (337) Xp: 181471
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he just dodges out of the way.
Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but his grey leather cloak absorbs all of the blow.
You impale Osa NeZz d’Nocturnal’s left arm on one of your raven stilettos.
none
You are not currently focusing on any particular target area.
>
Hp: 1797 (1797) Gp: 337 (337) Xp: 181473
Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but his grey leather cloak absorbs all of the blow.
Rampage de Integro moves towards Osa NeZz d’Nocturnal as though about to launch a powerful attack.  Osa NeZz d’Nocturnal prepares to defend and, realising too late that it was just a feint, is left off balance.
You stab Osa NeZz d’Nocturnal deeply in the face with one of your raven stilettos.
Hp: 1797 (1797) Gp: 337 (337) Xp: 181475
You stab Osa NeZz d’Nocturnal deeply in the chest with one of your raven stilettos.
Rampage de Integro smashes Osa NeZz d’Nocturnal in the left foot with his Right Tentacle.
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Rampage de Integro smashes Osa NeZz d’Nocturnal in the right leg with his Left Tentacle.
Rampage de Integro dealt the death blow to Osa NeZz d’Nocturnal.
The ghost of NeZz d’Nocturnal leaves backward.
Hp: 1797 (1797) Gp: 337 (337) Xp: 181477
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but she parries the blow with her rumbling purr katana.
Swordmistress ArIcIAs stabs you deeply in the neck with one of her rumbling purr katanas.
Swordmistress ArIcIAs leaves backward.
s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
|   |    /
*-$-@-*-$
| + |
It is night and there is no moon.
Despite Filigree Street’s status as a large and very central street of this fetid city, all expenses seem to have been spared to make it a charming and tourist-friendly area.  The corners are filled with shadows who all seem to be of the very wicked kind.  The darkness doesn’t seem to have put people off though, the street is very busy even at night.  This seems mainly due to the two shops here, a small one to the north, outside of which hangs the cured head of Ixtlan Tanglefoot, and a larger one to the south, who both seem to be open around the clock.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: west, east, north and south.
Rampage de Integro and Swordmistress ArIcIAs are fighting here and the ghost of NeZz d’Nocturnal is standing here.
A street lamp is emitting a grimy light here.
>
Hp: 1671 {-126}(1797) Gp: 337 (337) Xp: 181481
You prick Swordmistress ArIcIAs’ neck with one of your raven stilettos but her Aricias’ Armoursix absorbs some of the blow.
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you dodge out of the way.
Rampage de Integro swings at Swordmistress ArIcIAs with his Right Tentacle but her grey leather cloak absorbs all of the blow.
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but she just parries the blow with her rumbling purr katana.
Swordmistress ArIcIAs pursues you.
Hp: 1674 (1797) Gp: 337 (337) Xp: 181483
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but her Ari’s Armoureleven absorbs all of the blow.
Rampage de Integro swings at Swordmistress ArIcIAs with his Left Tentacle but she just parries the blow with her rumbling purr katana.
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but she just parries the blow with her rumbling purr katana.
Rampage de Integro swings at Swordmistress ArIcIAs with his Right Tentacle but her grey leather cloak absorbs all of the blow.
Hp: 1677 (1797) Gp: 337 (337) Xp: 181596
You skewer Swordmistress ArIcIAs’ left leg with one of your raven stilettos but her Ari’s Armourfifteen absorbs some of the blow.
Swordmistress ArIcIAs slices one of her rumbling purr katanas into your neck.
Your skill and tactical ability are slightly reducing the action cost of your attacks.
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but she just parries the blow with her rumbling purr katana.
Rampage de Integro swings at Swordmistress ArIcIAs with his Left Tentacle but she parries the blow with her rumbling purr katana.
Hp: 1495 {-182}(1797) Gp: 337 (337) Xp: 181721
You impale Swordmistress ArIcIAs’ right arm on one of your raven stilettos but her Ari’s Armoureleven absorbs some of the blow.
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you just dodge out of the way.
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but her grey leather cloak absorbs all of the blow.
Hp: 1498 (1797) Gp: 337 (337) Xp: 181723
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but her grey leather cloak absorbs all of the blow.
Swordmistress ArIcIAs attempts to launch a powerful attack.  Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you dodge out of the way.
Rampage de Integro moves towards Swordmistress ArIcIAs as though about to launch a powerful attack.  Swordmistress ArIcIAs prepares to defend and, realising too late that it was just a feint, is left off balance.
You skewer Swordmistress ArIcIAs’ left hand with one of your raven stilettos.
Rampage de Integro hits Swordmistress ArIcIAs hard in the head with his Left Tentacle but her Aricias’ Armourseven absorbs some of the blow.
Hp: 1501 (1797) Gp: 337 (337) Xp: 181843
You skewer Swordmistress ArIcIAs’ right hand with one of your raven stilettos.
You impale Swordmistress ArIcIAs’ left leg on one of your raven stilettos but her grey leather cloak absorbs some of the blow.
Rampage de Integro hits Swordmistress ArIcIAs hard in the chest with his Left Tentacle but her grey leather cloak absorbs some of the blow.
Swordmistress ArIcIAs pursues Rampage de Integro and the ghost of NeZz d’Nocturnal.
Hp: 1504 (1797) Gp: 337 (337) Xp: 181845
You skewer Swordmistress ArIcIAs’ right foot with one of your raven stilettos.
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you dodge out of the way.
Swordmistress ArIcIAs and the ghost of NeZz d’Nocturnal leave west.
w
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
| |   |
*-$-@-*-*-
| | + |
It is night and there is no moon.
Filigree Street by night behaves much like it would in the day; it runs from east to west from Cheapside to Peasant Parade.  By night it’s a little darker and less crowded, but there are still plenty of people about and the street lamps make up for the lack of daylight.  In fact, what with the way the top floors of the buildings lean in and block out the sunlight during the day, it’s not actually that much darker.  A rather strange-looking shop lurks on the southern side of the street.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro and an annoying priestess are standing here.
A street lamp is emitting a grimy light here.
> w
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
$-
|
$
| |   |
*-*-@-$-*-
| | + |
$
\
*-
|
It is night and there is no moon.
Thanks to the close proximity of no fewer than seven different guilds and three pubs, this crossroads is busy, even after dark.  Instead of the bustling commercial traffic of the day however, a different crowd inhabits the streets after dark.  The street lamps that are supposed to illuminate the road cast deep shadows where the buildings overhang the road, perfect for all kinds of nocturnal activities.  About the only part of the street here where it’s possible to see clearly is smack in the middle of the junction.  There the only worry is about getting run down by a passing carriage or cart.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: west, east, south and north.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
&
|
-*-
|
@
\
*-
|
It is night and there is no moon.
This seems to be a more upscale area of Baker Street – the local dirt looks to be of finer quality than usual for Ankh-Morpork.  Baker Street not only joins Filigree Street to the north, but it also continues in a southeasterly direction.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
Rampage de Integro and Swordmistress ArIcIAs are fighting here and the ghost of NeZz d’Nocturnal and a short servant are standing here.
A street lamp is emitting a grimy light here.
>
Hp: 1513 {+9}(1797) Gp: 337 (337) Xp: 181851
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but she just parries the blow with her rumbling purr katana.
Rampage de Integro launches a powerful attack.  Rampage de Integro crushes Swordmistress ArIcIAs’ left leg with his Right Tentacle.
Rampage de Integro dealt the death blow to Swordmistress ArIcIAs.
l
The ghost of NeZz d’Nocturnal stops following Rampage de Integro.
Hp: 1797 (1797) Gp: 213 (337) Xp: 174362
You pierce the merchant’s neck with one of your raven stilettos.
Rampage de Integro’s small white mouse squeaks.
You killed the merchant.
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the west.
Swordmistress ArIcIAs looks vigilant.
You notice Osa NeZz d’Nocturnal nearby.
Osa NeZz d’Nocturnal attacks you from behind.  You realise you’ve been caught completely unawares.
With surprising speed, Osa NeZz d’Nocturnal stabs one of his Dragon Fangs right through your left foot.
Moving swiftly, Osa NeZz d’Nocturnal hacks your chest with one of his Dragon Fangs.
Osa NeZz d’Nocturnal thrusts at you with one of his Dragon Fangs but despite the surprise you dodge out of the way.
Osa NeZz d’Nocturnal thrusts at you with one of his Dragon Fangs but despite the surprise you dodge out of the way.
Hp: 860 {-937}(1797) Gp: 221 (337) Xp: 174403
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Osa NeZz d’Nocturnal slashes at you with one of his Dragon Fangs but you dodge out of the way.
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Hp: 863 (1797) Gp: 225 (337) Xp: 174405
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Hp: 866 (1797) Gp: 229 (337) Xp: 174407
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Right Tentacle but he dodges out of the way.
[Agua leaves Discworld]
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but his blackened klatchian steel bevor absorbs all of the blow.
Osa NeZz d’Nocturnal pursues you.
Rampage de Integro taps Osa NeZz d’Nocturnal in the neck with his Right Tentacle but his blackened klatchian steel bevor absorbs most of the blow.
w
Swordmistress ArIcIAs moves aggressively towards you!
Hp: 869 (1797) Gp: 233 (337) Xp: 174409
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you just dodge out of the way.
Rampage de Integro hits Osa NeZz d’Nocturnal hard in the neck with his Right Tentacle but his blackened klatchian steel bevor absorbs some of the blow.
[Sande leaves Discworld]
Swordmistress ArIcIAs tries to stop you from leaving west, but you quickly slip by.
|
$
\
@-
|
*+
|
*
\
It is night and there is no moon.
You are standing on Baker Street.  To the east sits the building of the Merchants’ Guild, while to the west are the backs of buildings facing Short Street.  Baker Street continues northwest and south from here.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and east.
A street lamp is emitting a grimy light here.
> s
&
\
*-
|
@+
|
*
\
-*
|
It is night and there is no moon.
This is a part of Baker Street to the south of Filigree Street and to the north of God Street.  The high wall of Thee Olde Morpork Skyttle Clubbe looms over you to the west, while to the east are just more run-down houses.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: north, south and east.
A plaque is on the east wall, a street lamp is emitting a grimy light here and the corpse of Merovingian is on the ground.
> s
Queued command: s
>
[Jatsu leaves Discworld]
&-
|
*+
|
@
\
-*
|
It is night and there is no moon.
This is another segment of Baker Street.  It’s not the cleanest place in the world.  In fact, it’s pretty messy, much like the rest of Ankh-Morpork.  The bricks in the buildings seem to cling to the dirt.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
A street lamp is emitting a grimy light here.
se
w
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the north.
|
$
\
-@
|/
-*
\
&
|
It is night and there is no moon.
This is Baker Street.  There seems to be a clearer-than-usual quality to the air here, and you can smell something refreshing on the breeze.   To the south, Baker Street joins up with God Street, while to the north is more of Baker Street.  A shop is to the west.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and west.
A street lamp is emitting a grimy light here.
>
Queued command: w
>
\
@-*
|
Celery-green paint adorns the walls of this fresh fruit store, and deep wooden shelves have been placed all around the room.  Fresh produce fills the store, and the air is heavy with the scent of vegetables.  The floor is covered with terracotta tiles, and a demure brass register sits on a long wooden counter.
There is one obvious exit: east.
sip canteen
You sip a few ounces of blue water and water from the blackened canteen.
>
You feel a touch more whole.
e
|
*
\
-@
|/
-*
\
&
|
It is night and there is no moon.
This is Baker Street.  There seems to be a clearer-than-usual quality to the air here, and you can smell something refreshing on the breeze.   To the south, Baker Street joins up with God Street, while to the north is more of Baker Street.  A shop is to the west.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and west.
Osa NeZz d’Nocturnal and Swordmistress ArIcIAs are fighting here.
A street lamp is emitting a grimy light here.
> nw
*-
|
*+
|
@
\
-$
|
It is night and there is no moon.
This is another segment of Baker Street.  It’s not the cleanest place in the world.  In fact, it’s pretty messy, much like the rest of Ankh-Morpork.  The bricks in the buildings seem to cling to the dirt.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
A street lamp is emitting a grimy light here.
> sip canteen
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the southeast.
Osa NeZz d’Nocturnal smashes the blackened canteen away from your mouth causing some of the liquid to splash out.
>
se
s
Hp: 1243 {+374}(1797) Gp: 265 (337) Xp: 179263
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he deftly dodges out of the way.
Swordmistress ArIcIAs thrusts at you with one of her rumbling purr katanas but you dodge out of the way.
|
$
\
-@
|/
-*
\
&
|
It is night and there is no moon.
This is Baker Street.  There seems to be a clearer-than-usual quality to the air here, and you can smell something refreshing on the breeze.   To the south, Baker Street joins up with God Street, while to the north is more of Baker Street.  A shop is to the west.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and west.
A street lamp is emitting a grimy light here.
>
Queued command: s
>
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the northwest.
*
\
-$ $-
|/|
*-*-@
+  \
&
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
A street lamp is emitting a grimy light here.
w
w
$-
|     |/|
&-*-@-*
|\  +  \
&
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
A street lamp is emitting a grimy light here.
>
|     |/
*-$-@-*-*
|\  +  \
It is night and there is no moon.
This section of God Street is quiet and dim.  The sounds of Short Street, one of Ankh-Morpork’s major thoroughfares, can be heard directly to the west.  God Street to the east seems much more peaceful.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: west and east.
A street lamp is emitting a grimy light here.
> w
n
*
|
*-  *
\  |
&-*-@-*-*-
|\  +
* *
|  \
+*   *
|    \
It is night and there is no moon.
This intersection is the epicentre of a rushing, erratic crowd.  The chaos may be something to do with the many junctions that Short Street sprouts at this point: God Street crosses here from east to west, while Heroes Street passes by as well, heading southeast from here and journeying west with God Street for a short distance.  Luckily, the crowds seem to abate a little to the south; most likely there isn’t anything to drink that way.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are five obvious exits: north, southeast, east, west and south.
A small grey dog is standing here.
A street lamp is emitting a grimy light here.
>
Queued command: n
>
*-
|
*
|
@
|
-$-
|\
* *
|  \
It is night and there is no moon.
This is Short Street, stretching off in the distance to the north and south.  A little way south of here, partygoers spill onto the street from a junction, as if there weren’t enough people here already.  The repeated action of fun-loving crowds here seems to have had quite a detrimental effect on the houses that cloister the street on the east and west sides.  The cobblestones are rich with all manner of nighttime detritus, and the sounds of merriment ring loudly all around.
A number of people pass by as they go about their lives (or in some cases, existences).
A conga line is weaving haphazardly about.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and south.
A street lamp is emitting a grimy light here.
sip canteen
sip canteen
You sip a few ounces of blue water and water from the blackened canteen.
>
You sip a few ounces of blue water and water from the blackened canteen.
>
You feel a touch more whole.
You feel slightly less damaged.
score
You have 1797 (1797) hit points, 289 (337) guild points, 325 (679) quest points, 87 (1006) achievement points and 302 (302) social points.
Your current experience is 179277 and you are level 191 in the Assassins’ Guild (Raven House); your overall rating is 17393.
You have died 16 times and can die 1 time before you are completely dead.
You are in brave mode.
You are unburdened (8%) and quite comfortable.
You are good, worshipping Gufnork, God of Fluff.
You are registered as a player killer.
You are 15 days, 21 hours, 10 minutes and 27 seconds old and have logged in 467 times.
> s
*
|
*-  *
\  |
&-*-@-*-*-
|\  +
* *
|  \
+*   *
|    \
It is night and there is no moon.
This intersection is the epicentre of a rushing, erratic crowd.  The chaos may be something to do with the many junctions that Short Street sprouts at this point: God Street crosses here from east to west, while Heroes Street passes by as well, heading southeast from here and journeying west with God Street for a short distance.  Luckily, the crowds seem to abate a little to the south; most likely there isn’t anything to drink that way.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are five obvious exits: north, southeast, east, west and south.
A small grey dog is standing here.
A street lamp is emitting a grimy light here.
> e
e
|     |/
*-$-@-*-*
|\  +  \
It is night and there is no moon.
This section of God Street is quiet and dim.  The sounds of Short Street, one of Ankh-Morpork’s major thoroughfares, can be heard directly to the west.  God Street to the east seems much more peaceful.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: west and east.
A street lamp is emitting a grimy light here.
>
$-
|     |/|
&-*-@-*
|\  +  \
&
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
A street lamp is emitting a grimy light here.
> e
*
\
-* $-
|/|
*-*-@
+  \
&
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
A street lamp is emitting a grimy light here.
> n
|
*
\
-@
|/
-*
\
&
|
It is night and there is no moon.
This is Baker Street.  There seems to be a clearer-than-usual quality to the air here, and you can smell something refreshing on the breeze.   To the south, Baker Street joins up with God Street, while to the north is more of Baker Street.  A shop is to the west.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and west.
A street lamp is emitting a grimy light here.
> s
se
*
\
-* $-
|/|
*-*-@
+  \
&
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
A street lamp is emitting a grimy light here.
>
|/
-*
\
@
|
+$+
\
$
|
It is night and there is no moon.
This part of Baker Street is just southeast of its junction with God Street.  There is a barber shop just to the east, but it appears to be closed down.  A stairwell built onto the side of the barber’s shop leads to the second floor of the building, the location of the Musicians’ Guild.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and stairs.
Kess of Sek is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro arrives from the south.
Rampage de Integro leaves northwest.
You follow Rampage de Integro northwest.
*
\
-* $-
|/|
*-*-@
+  \
&
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
s
What?
> group follow all
[Aikanaro leaves Discworld]
You cannot follow yourself.  You are already following Rampage de Integro.
> l
*
\
-* $-
|/|
*-*-@
+  \
*
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> l ne
It is night and there is no moon.
Like most areas of God Street, this part of the street is absolutely filthy.  Gutters line the street, filled with mud, trash, and some fluids which cannot be defined.  Presumably one would really not want to find out exactly what they are.  There is a small, quaint house to the south.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: south, east and southwest.
A small black and white dog is standing here.
A street lamp is emitting a grimy light here.
> se
s
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the southeast.
Rampage de Integro arrives from the northwest.
Rampage de Integro precedes you.
|/
-$
\
@
|
+$+
\
$
|
It is night and there is no moon.
This part of Baker Street is just southeast of its junction with God Street.  There is a barber shop just to the east, but it appears to be closed down.  A stairwell built onto the side of the barber’s shop leads to the second floor of the building, the location of the Musicians’ Guild.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and stairs.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
-&
\
*
|
+@+
\
$
|
It is night and there is no moon.
Baker Street continues to the north and southeast.  In the distance to the north is a junction with God Street and in the distance to the southeast is a junction with Street of Small Gods.  There are shops on the east and west sides of this street, with a sign above the door to the east.  This section of Baker Street seems cleaner and cheerier than usual.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: north, southeast, east and west.
Rampage de Integro, Kess of Sek, a large fluorescent yellow dog and a small black dog are standing here.
A street lamp is emitting a grimy light here.
> n
The smell of bread wafts from the east.
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
|/
-*
\
@
|
+$+
\
$
|
It is night and there is no moon.
This part of Baker Street is just southeast of its junction with God Street.  There is a barber shop just to the east, but it appears to be closed down.  A stairwell built onto the side of the barber’s shop leads to the second floor of the building, the location of the Musicians’ Guild.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and stairs.
Rampage de Integro, Osa NeZz d’Nocturnal and Swordmistress ArIcIAs are fighting here.
A street lamp is emitting a grimy light here.
>
Hp: 1797 {+554}(1797) Gp: 337 (337) Xp: 179309
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he deftly dodges out of the way.
Osa NeZz d’Nocturnal slashes at Rampage de Integro with one of his Dragon Fangs but he parries the blow with his Right Tentacle.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Right Tentacle but he deftly dodges out of the way.
Osa NeZz d’Nocturnal pursues Rampage de Integro.
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal leave south.
s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
-*
\
*
|
+@+
\
$
|
It is night and there is no moon.
Baker Street continues to the north and southeast.  In the distance to the north is a junction with God Street and in the distance to the southeast is a junction with Street of Small Gods.  There are shops on the east and west sides of this street, with a sign above the door to the east.  This section of Baker Street seems cleaner and cheerier than usual.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: north, southeast, east and west.
Rampage de Integro, Osa NeZz d’Nocturnal and Swordmistress ArIcIAs are fighting here and Kess of Sek, a large fluorescent yellow dog and a small black dog are standing here.
A street lamp is emitting a grimy light here.
>
Hp: 1797 (1797) Gp: 337 (337) Xp: 179315
Blood-lust glows in Kess’ eyes as she dives into the melee.
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but his blackened klatchian steel bevor absorbs all of the blow.
Blood-lust glows in Kess’ eyes as she dives into the melee.
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you dodge out of the way.
Blood-lust glows in Kess’ eyes as she dives into the melee.
Osa NeZz d’Nocturnal stabs Rampage de Integro deeply in the neck with one of his Dragon Fangs but his klatchian steel coif absorbs some of the blow.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Left Tentacle but he dodges out of the way.
c nexx
Kess of Sek moves aggressively towards you!
Cannot find “nexx”, no match.
>
You barely stab Osa NeZz d’Nocturnal in the neck with one of your raven stilettos but his blackened klatchian steel bevor absorbs most of the blow.
Swordmistress ArIcIAs slices one of her rumbling purr katanas into your neck.
Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but his grey leather cloak absorbs all of the blow.
Hp: 1693 {-104}(1797) Gp: 337 (337) Xp: 179787
You skewer Osa NeZz d’Nocturnal’s neck with one of your raven stilettos but his blackened klatchian steel bevor absorbs some of the blow.
Swordmistress ArIcIAs thrusts at you with one of her rumbling purr katanas but you just dodge out of the way.
Osa NeZz d’Nocturnal messily stabs Rampage de Integro in the right hand with one of his Dragon Fangs but his pair of klatchian steel gauntlets absorbs some of the blow.
Swordmistress ArIcIAs takes a sliver off your neck with one of her rumbling purr katanas.
c nezz
You are now concentrating on Osa NeZz d’Nocturnal.
>
Hp: 1386 {-307}(1797) Gp: 337 (337) Xp: 179789
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you deftly dodge out of the way.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Left Tentacle but he dodges out of the way.
l
Queued command: l
>
Osa NeZz d’Nocturnal attempts to launch a powerful attack.  Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but he parries the blow with his Right Tentacle.
Rampage de Integro attempts to launch a powerful attack.  Rampage de Integro swings at Osa NeZz d’Nocturnal with his Right Tentacle but he just dodges out of the way.
Hp: 1389 (1797) Gp: 337 (337) Xp: 179791
Swordmistress ArIcIAs slices one of her rumbling purr katanas into your neck.
-*
\
*
|
+@+
\
$
|
It is night and there is no moon.
Baker Street continues to the north and southeast.  In the distance to the north is a junction with God Street and in the distance to the southeast is a junction with Street of Small Gods.  There are shops on the east and west sides of this street, with a sign above the door to the east.  This section of Baker Street seems cleaner and cheerier than usual.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: north, southeast, east and west.
Rampage de Integro, Osa NeZz d’Nocturnal, Swordmistress ArIcIAs and Kess of Sek are fighting here and a large fluorescent yellow dog and a small black dog are standing here.
A street lamp is emitting a grimy light here.
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
n
Hp: 1240 {-149}(1797) Gp: 337 (337) Xp: 180195
You barely hit Osa NeZz d’Nocturnal in the neck with one of your raven stilettos but his blackened klatchian steel bevor absorbs most of the blow.
Swordmistress ArIcIAs attempts to launch a powerful attack.  Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you dodge out of the way.
nw
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
|/
-*
\
@
|
+$+
\
$
|
It is night and there is no moon.
This part of Baker Street is just southeast of its junction with God Street.  There is a barber shop just to the east, but it appears to be closed down.  A stairwell built onto the side of the barber’s shop leads to the second floor of the building, the location of the Musicians’ Guild.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and stairs.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Queued command: nw
>
Rampage de Integro arrives from the southeast.
Rampage de Integro precedes you.
*
\
-* $-
|/|
*-*-@
+  \
*
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
w
w
none
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
*-
|     |/|
&-*-@-*
|\  +  \
&
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
|     |/
*-$-@-*-$
|\  +  \
It is night and there is no moon.
This section of God Street is quiet and dim.  The sounds of Short Street, one of Ankh-Morpork’s major thoroughfares, can be heard directly to the west.  God Street to the east seems much more peaceful.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: west and east.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro places his hands together and closes his eyes.
Queued command: none
>
Rampage de Integro utters a quick prayer to Gufnork.
Rampage de Integro places his hands on himself.
Rampage de Integro places his hands together and closes his eyes.
You will no longer focus on a specific target area.
Rampage de Integro utters a quick prayer to Gufnork.
Rampage de Integro places his hands on himself.
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the east.
Hp: 1252 {+12}(1797) Gp: 337 (337) Xp: 180361
You messily stab Osa NeZz d’Nocturnal in the left hand with one of your raven stilettos but his pair of iron gauntlets absorbs some of the blow.
Osa NeZz d’Nocturnal attempts to launch a powerful attack.  Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but he parries the blow with his Right Tentacle.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Left Tentacle but he just dodges out of the way.
e
e
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Queued command: e
>
Queued command: e
>
Hp: 1255 (1797) Gp: 337 (337) Xp: 180363
Swordmistress ArIcIAs launches a powerful attack.  Swordmistress ArIcIAs neatly fillets your neck with one of her rumbling purr katanas.
Rampage de Integro moves towards Osa NeZz d’Nocturnal as though about to launch a powerful attack.  Osa NeZz d’Nocturnal prepares to defend and, realising too late that it was just a feint, is left off balance.
sip canteen
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
*-
|     |/|
&-$-@-*
|\  +  \
*
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
Osa NeZz d’Nocturnal and Swordmistress ArIcIAs arrive from the west.
Osa NeZz d’Nocturnal pursues you.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Left Tentacle but he dodges out of the way.
Queued command: sip canteen
>
Hp: 387 {-868}(1797) Gp: 337 (337) Xp: 180486
[Kaijin leaves Discworld]
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
*
\
-* *-
|/|
*-$-@
+  \
*
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
You sip a few ounces of blue water and water from the blackened canteen.
w
w
Queued command: w
>
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the west.
Hp: 393 {+6}(1797) Gp: 337 (337) Xp: 180490
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Osa NeZz d’Nocturnal attempts to launch a powerful attack.  Osa NeZz d’Nocturnal slashes at Rampage de Integro with one of his Dragon Fangs but he parries the blow with his Left Tentacle.
Rampage de Integro attempts to launch a powerful attack.  Rampage de Integro swings at Osa NeZz d’Nocturnal with his Right Tentacle but he easily dodges out of the way.
You feel a touch more whole.
Queued command: w
> sip canteen
sip canteen
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
*-
|     |/|
&-*-@-$
|\  +  \
*
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
Osa NeZz d’Nocturnal and Swordmistress ArIcIAs arrive from the east.
Osa NeZz d’Nocturnal pursues you.
Swordmistress ArIcIAs takes a sliver off your neck with one of her rumbling purr katanas.
Queued command: sip canteen
>
Queued command: sip canteen
>
Hp: 532 {+139}(1797) Gp: 337 (337) Xp: 180492
Swordmistress ArIcIAs slices one of her rumbling purr katanas into your neck.
Osa NeZz d’Nocturnal slashes at Rampage de Integro with one of his Dragon Fangs but his grey leather cloak absorbs all of the blow.
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
|     |/
*-$-@-$-*
|\  +  \
It is night and there is no moon.
This section of God Street is quiet and dim.  The sounds of Short Street, one of Ankh-Morpork’s major thoroughfares, can be heard directly to the west.  God Street to the east seems much more peaceful.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: west and east.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
A small grey dog arrives from the west.
You sip a few ounces of blue water and water from the blackened canteen.
You sip a few ounces of blue water and water from the blackened canteen.
w
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal arrive from the east.
Queued command: w
>
Hp: 391 {-141}(1797) Gp: 337 (337) Xp: 180496
You skewer Osa NeZz d’Nocturnal’s left hand with one of your raven stilettos.
Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but he parries the blow with his Left Tentacle.
Rampage de Integro hits Osa NeZz d’Nocturnal hard in the chest with his Left Tentacle.
You feel slightly less damaged.
You feel a touch more whole.
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
*
|
*-  *
\  |
&-*-@-$-*-
|\  +
* *
|  \
+*   *
|    \
It is night and there is no moon.
This intersection is the epicentre of a rushing, erratic crowd.  The chaos may be something to do with the many junctions that Short Street sprouts at this point: God Street crosses here from east to west, while Heroes Street passes by as well, heading southeast from here and journeying west with God Street for a short distance.  Luckily, the crowds seem to abate a little to the south; most likely there isn’t anything to drink that way.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are five obvious exits: north, southeast, east, west and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
e
e
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
|     |/
*-*-@-*-*
|\  +  \
It is night and there is no moon.
This section of God Street is quiet and dim.  The sounds of Short Street, one of Ankh-Morpork’s major thoroughfares, can be heard directly to the west.  God Street to the east seems much more peaceful.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: west and east.
Rampage de Integro, Osa NeZz d’Nocturnal and Swordmistress ArIcIAs are fighting here and a small grey dog is standing here.
A street lamp is emitting a grimy light here.
>
Queued command: e
>
Hp: 918 {+527}(1797) Gp: 337 (337) Xp: 180500
You impale Osa NeZz d’Nocturnal’s left leg on one of your raven stilettos.
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you dodge out of the way.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Left Tentacle but he dodges out of the way.
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
*-
|     |/|
*-$-@-*
|\  +  \
*
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
e
n
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
*
\
-* *-
|/|
&-*-@
+  \
*
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Queued command: n
>
[Asies enters Discworld -- PK]
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
|
*
\
-@
|/
-*
\
*
|
It is night and there is no moon.
This is Baker Street.  There seems to be a clearer-than-usual quality to the air here, and you can smell something refreshing on the breeze.   To the south, Baker Street joins up with God Street, while to the north is more of Baker Street.  A shop is to the west.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and west.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
nw
Queued command: nw
> n
Queued command: n
>
Rampage de Integro arrives from the southeast.
Rampage de Integro precedes you.
*-
|
*+
|
@
\
-*
|
It is night and there is no moon.
This is another segment of Baker Street.  It’s not the cleanest place in the world.  In fact, it’s pretty messy, much like the rest of Ankh-Morpork.  The bricks in the buildings seem to cling to the dirt.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
sip canteen
Queued command: sip canteen
>
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
&
\
*-
|
@+
|
*
\
-*
|
It is night and there is no moon.
This is a part of Baker Street to the south of Filigree Street and to the north of God Street.  The high wall of Thee Olde Morpork Skyttle Clubbe looms over you to the west, while to the east are just more run-down houses.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: north, south and east.
Rampage de Integro is standing here.
A plaque is on the east wall, a street lamp is emitting a grimy light here and the somewhat decayed remains of a corpse is on the ground.
You sip a few ounces of blue water and water from the blackened canteen.
n
You feel a touch more whole.
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
|
$
\
@-
|
*+
|
*
\
It is night and there is no moon.
You are standing on Baker Street.  To the east sits the building of the Merchants’ Guild, while to the west are the backs of buildings facing Short Street.  Baker Street continues northwest and south from here.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and east.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> l e
It’s just the east door.
It is open.
This is the very plush interior of the Guild of Merchants.  These people are rich and like to show it.  The front desk is covered in beautiful green velvet upholstery and a man is sitting on a chair behind the desk.
There are two obvious exits: west and up.
> score
You have 1211 (1797) hit points, 337 (337) guild points, 325 (679) quest points, 87 (1006) achievement points and 302 (302) social points.
Your current experience is 180654 and you are level 191 in the Assassins’ Guild (Raven House); your overall rating is 17393.
You have died 16 times and can die 1 time before you are completely dead.
You are in brave mode.
You are unburdened (8%) and quite comfortable.
You are good, worshipping Gufnork, God of Fluff.
You are registered as a player killer.
You are 15 days, 21 hours, 11 minutes and 55 seconds old and have logged in 467 times.
> nw
Rampage de Integro arrives from the southeast.
Rampage de Integro precedes you.
&
|
-*-
|
@
\
*-
|
It is night and there is no moon.
This seems to be a more upscale area of Baker Street – the local dirt looks to be of finer quality than usual for Ankh-Morpork.  Baker Street not only joins Filigree Street to the north, but it also continues in a southeasterly direction.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
Rampage de Integro and a short servant are standing here.
A street lamp is emitting a grimy light here.
> n
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
$-
|
$
| |   |
*-*-@-$-*-
| | + |
$
\
*-
|
It is night and there is no moon.
Thanks to the close proximity of no fewer than seven different guilds and three pubs, this crossroads is busy, even after dark.  Instead of the bustling commercial traffic of the day however, a different crowd inhabits the streets after dark.  The street lamps that are supposed to illuminate the road cast deep shadows where the buildings overhang the road, perfect for all kinds of nocturnal activities.  About the only part of the street here where it’s possible to see clearly is smack in the middle of the junction.  There the only worry is about getting run down by a passing carriage or cart.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: west, east, south and north.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> sip canteen
You sip a few ounces of blue water and water from the blackened canteen.
> w
You feel a touch more whole.
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
|   | |
*-*-@-*-$-
| | +
$
|
*
|
It is night and there is no moon.
This is the street just outside the Mended Drum, Ankh-Morpork’s most reputable disreputable pub.  The pub has been built on the ruins of the Broken Drum, which burned to the ground after Broadman, the landlord at the time, discovered (and rather misunderstood) fire insurance.  It still flourishes, though, as the rowdy, drunken sounds coming from the inside attest.  It is situated at the intersection of two of Ankh-Morpork’s busiest streets: Short Street, which leads to the south of here, and Filigree Street, which lies to the east and west.  The place is characteristically alive at night, with excited and drunken revellers showing little respect for the sign which has been provided outside the Drum for their own good.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
There is a Khepresh shaped crater in the ground.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: east, west, south and north.
Rampage de Integro is standing here.
> s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
|
-*-
|
@
|
*
|
*-
|
It is night and there is no moon.
Short Street’s frenzied activity doesn’t die down at night.  The only difference is that people rush past by moonlight, resulting in many more broken noses and incidental scuffles.  It appears that several brawls from the Drum have spilled over to this area in the past, going by the little smears of blood that adorn the cobbles and the teeth that have been embedded in the ground.  In fact, it’s not just brawls that spill over from the Drum — a small vomit slick is flowing gracefully down the gutter.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and south.
Rampage de Integro and Osa Kawakisan Yoko Aruki are standing here.
A street lamp is emitting a grimy light here.
> s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
-*-
|
$
|
@
|
*-
|
*
|
It is night and there is no moon.
At night, Short Street teems with thrill-seekers out for a good time, or, failing that, some sort of alcohol and a punch-up.  It is likely that the latter two options are available at the pub to the north; it is too far to see it, but its existence can be inferred from the light yet steady stream of wounded revelers coming from that direction.  The ground here appears to have been stripped of its cobbles for some obscure reason, making the bare earth glisten in the moonlight.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
&
|
*
|
@-
|
*
|
*
|
It is night and there is no moon.
This is Short Street, just west of a large, old-fashioned looking building that rather dominates the skyline.  Despite the time, it seems to be doing a roaring trade from the many people heading up or down Short Street.  At least, plenty of people seem to be wandering through the doors.  The street continues to the north and meanders off south towards a junction with Heroes Street and God Street.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: north, south and east.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here, a sign is hung over the door to the east and a smelly seed is on the ground.
> score
s
You have 1542 (1797) hit points, 337 (337) guild points, 325 (679) quest points, 87 (1006) achievement points and 302 (302) social points.
Your current experience is 180668 and you are level 191 in the Assassins’ Guild (Raven House); your overall rating is 17393.
You have died 16 times and can die 1 time before you are completely dead.
You are in brave mode.
You are unburdened (8%) and quite comfortable.
You are good, worshipping Gufnork, God of Fluff.
You are registered as a player killer.
You are 15 days, 21 hours, 12 minutes and 8 seconds old and have logged in 467 times.
>
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
*
|
*-
|
@
|
*
|
-*-
|\
It is night and there is no moon.
This is Short Street, which appears to be quite unreasonably busy at this time of night, with all manner of people hurrying around to get from one place to another.  The crowds are milling and thronging and doing all the things that crowds tend to do in this kind of situation, while the tired, old houses that line the street look on distastefully.  Just north of here a notable building seems to be doing a roaring trade, while to the south there is an influx of people.  The most likely cause is a crossroads where Short Street meets with Heroes Street leading west and God Street leading east.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
[Slither leaves Discworld -- PK]
s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
*-
|
*
|
@
|
-*-
|\
* *
|  \
It is night and there is no moon.
This is Short Street, stretching off in the distance to the north and south.  A little way south of here, partygoers spill onto the street from a junction, as if there weren’t enough people here already.  The repeated action of fun-loving crowds here seems to have had quite a detrimental effect on the houses that cloister the street on the east and west sides.  The cobblestones are rich with all manner of nighttime detritus, and the sounds of merriment ring loudly all around.
A number of s
people pass by as they go about their lives (or in some cases, existences).
A conga line is weaving haphazardly about.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
*
|
*-  *
\  |
&-*-@-$-*-
|\  +
* *
|  \
+*   *
|    \
It is night and there is no moon.
This intersection is the epicentre of a rushing, erratic crowd.  The chaos may be something to do with the many junctions that Short Street sprouts at this point: God Street crosses here from east to west, while Heroes Street passes by as well, heading southeast from here and journeying west with God Street for a short distance.  Luckily, the crowds seem to abate a little to the south; most likely there isn’t anything to drink that way.
Several groups of people can be seen walking past, quite energetically.  Either this neighbourhood is near one of the busier areas of the city, or people are just in a hurry to get away.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are five obvious exits: north, southeast, east, west and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> e
[Asies leaves Discworld -- PK]
Rampage de Integro places his hands together and closes his eyes.
Rampage de Integro utters a quick prayer to Gufnork.
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
|     |/
*-*-@-*-*
|\  +  \
It is night and there is no moon.
This section of God Street is quiet and dim.  The sounds of Short Street, one of Ankh-Morpork’s major thoroughfares, can be heard directly to the west.  God Street to the east seems much more peaceful.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: west and east.
Rampage de Integro and a small grey dog are standing here.
A street lamp is emitting a grimy light here.
> e
Rampage de Integro places his hands together and closes his eyes.
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
$-
|     |/|
*-$-@-*
|\  +  \
*
|
It is night and there is no moon.
This section of God Street lies just west of its junction with Baker Street and east of Short Street.  God Street continues east, alongside the Bakers’ Guild, towards Widdershins Broadway in the distance.  Just south of here is a house that you have absolutely no right to enter.  The air contains a lot of pollen while the cobbles look new.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro utters a quick prayer to Gufnork.
score
You have 1554 (1797) hit points, 337 (337) guild points, 325 (679) quest points, 87 (1006) achievement points and 302 (302) social points.
Your current experience is 180733 and you are level 191 in the Assassins’ Guild (Raven House); your overall rating is 17393.
You have died 16 times and can die 1 time before you are completely dead.
You are in brave mode.
You are unburdened (8%) and quite comfortable.
You are good, worshipping Gufnork, God of Fluff.
You are registered as a player killer.
You are 15 days, 21 hours, 12 minutes and 17 seconds old and have logged in 467 times.
>
Rampage de Integro places his hands together and closes his eyes.
Rampage de Integro utters a quick prayer to Gufnork.
Rampage de Integro places his hands on you.
Hp: 1755 {+837}(1797) Gp: 337 (337) Xp: 180750
Rampage de Integro places his hands together and closes his eyes.
e
Rampage de Integro utters a quick prayer to Gufnork.
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
*
\
-* $-
|/|
&-*-@
+  \
*
|
It is night and there is no moon.
This is the intersection of God Street and Baker Street.  The edges of four buildings make the corners of this crossroads, each one looming overhead.  From here, Baker Street winds north and southeast, while God Street leads northeast and west.  No one seems to be waiting for something to happen:  knowing the Thieves’ Guild, chances are that something would if a person stood still for too long.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: northeast, north, west and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro places his hands together and closes his eyes.
n
Rampage de Integro utters a quick prayer to Gufnork.
nw
Rampage de Integro places his hands on you.
Hp: 1797 {+42}(1797) Gp: 337 (337) Xp: 180792
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
|
*
\
-@
|/
-*
\
*
|
It is night and there is no moon.
This is Baker Street.  There seems to be a clearer-than-usual quality to the air here, and you can smell something refreshing on the breeze.   To the south, Baker Street joins up with God Street, while to the north is more of Baker Street.  A shop is to the west.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and west.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro arrives from the southeast.
Rampage de Integro precedes you.
*-
|
*+
|
@
\
-*
|
It is night and there is no moon.
This is another segment of Baker Street.  It’s not the cleanest place in the world.  In fact, it’s pretty messy, much like the rest of Ankh-Morpork.  The bricks in the buildings seem to cling to the dirt.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> n
n
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
&
\
*-
|
@+
|
*
\
-*
|
It is night and there is no moon.
This is a part of Baker Street to the south of Filigree Street and to the north of God Street.  The high wall of Thee Olde Morpork Skyttle Clubbe looms over you to the west, while to the east are just more run-down houses.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: north, south and east.
Rampage de Integro is standing here.
A plaque is on the east wall, a street lamp is emitting a grimy light here and the somewhat decayed remains of a corpse is on the ground.
>
Queued command: n
>
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
|
$
\
@-
|
*+
|
*
\
It is night and there is no moon.
You are standing on Baker Street.  To the east sits the building of the Merchants’ Guild, while to the west are the backs of buildings facing Short Street.  Baker Street continues northwest and south from here.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: northwest, south and east.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
nw
Rampage de Integro arrives from the southeast.
Rampage de Integro precedes you.
&
|
-*-
|
@
\
*-
|
It is night and there is no moon.
This seems to be a more upscale area of Baker Street – the local dirt looks to be of finer quality than usual for Ankh-Morpork.  Baker Street not only joins Filigree Street to the north, but it also continues in a southeasterly direction.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
Rampage de Integro and a short servant are standing here.
A street lamp is emitting a grimy light here.
> n
Rampage de Integro arrives from the south.
Rampage de Integro precedes you.
$-
|
$
| |   |
*-*-@-$-$-
| | + |
$
\
*-
|
It is night and there is no moon.
Thanks to the close proximity of no fewer than seven different guilds and three pubs, this crossroads is busy, even after dark.  Instead of the bustling commercial traffic of the day however, a different crowd inhabits the streets after dark.  The street lamps that are supposed to illuminate the road cast deep shadows where the buildings overhang the road, perfect for all kinds of nocturnal activities.  About the only part of the street here where it’s possible to see clearly is smack in the middle of the junction.  There the only worry is about getting run down by a passing carriage or cart.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: west, east, south and north.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> e
e
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
| |   |
*-*-@-$-*-
| | + |
It is night and there is no moon.
Filigree Street by night behaves much like it would in the day; it runs from east to west from Cheapside to Peasant Parade.  By night it’s a little darker and less crowded, but there are still plenty of people about and the street lamps make up for the lack of daylight.  In fact, what with the way the top floors of the buildings lean in and block out the sunlight during the day, it’s not actually that much darker.  A rather strange-looking shop lurks on the southern side of the street.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro and an annoying priestess are standing here.
A street lamp is emitting a grimy light here.
>
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
|   |    /
*-$-@-*-$
| + |
It is night and there is no moon.
Despite Filigree Street’s status as a large and very central street of this fetid city, all expenses seem to have been spared to make it a charming and tourist-friendly area.  The corners are filled with shadows who all seem to be of the very wicked kind.  The darkness doesn’t seem to have put people off though, the street is very busy even at night.  This seems mainly due to the two shops here, a small one to the north, outside of which hangs the cured head of Ixtlan Tanglefoot, and a larger one to the south, who both seem to be open around the clock.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: west, east, north and south.
Rampage de Integro and Osa NeZz d’Nocturnal are fighting here and Swordmistress ArIcIAs is standing here.
A street lamp is emitting a grimy light here.
>
Hp: 1797 (1797) Gp: 337 (337) Xp: 180838
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but his grey leather cloak absorbs all of the blow.
Rampage de Integro swings at Osa NeZz d’Nocturnal with his Left Tentacle but he deftly dodges out of the way.
[Medea enters Discworld]
Osa NeZz d’Nocturnal slashes at Rampage de Integro with one of his Dragon Fangs but he just parries the blow with his Right Tentacle.
Rampage de Integro launches a powerful attack.  Rampage de Integro mashes Osa NeZz d’Nocturnal’s chest with his Right Tentacle.
c nezz
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal leave west.
Cannot find “nezz”, no match.
> w
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
| |   |
*-*-@-*-*-
| | + |
It is night and there is no moon.
Filigree Street by night behaves much like it would in the day; it runs from east to west from Cheapside to Peasant Parade.  By night it’s a little darker and less crowded, but there are still plenty of people about and the street lamps make up for the lack of daylight.  In fact, what with the way the top floors of the buildings lean in and block out the sunlight during the day, it’s not actually that much darker.  A rather strange-looking shop lurks on the southern side of the street.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro and Osa NeZz d’Nocturnal are fighting here and Swordmistress ArIcIAs and an annoying priestess are standing here.
A street lamp is emitting a grimy light here.
>
Hp: 1797 (1797) Gp: 337 (337) Xp: 181028
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Swordmistress ArIcIAs and Osa NeZz d’Nocturnal leave east.
e
Rampage de Integro arrives from the west.
Rampage de Integro precedes you.
|   |    /
*-$-@-*-$
| + |
It is night and there is no moon.
Despite Filigree Street’s status as a large and very central street of this fetid city, all expenses seem to have been spared to make it a charming and tourist-friendly area.  The corners are filled with shadows who all seem to be of the very wicked kind.  The darkness doesn’t seem to have put people off though, the street is very busy even at night.  This seems mainly due to the two shops here, a small one to the north, outside of which hangs the cured head of Ixtlan Tanglefoot, and a larger one to the south, who both seem to be open around the clock.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: west, east, north and south.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> l s
It’s just the south door.
It is open.
This quaint store on Filigree Street makes a brisk trade in all manner of items.  Its proximity to the Mended Drum and the Thieves’ Guild ensure that a wide variety of goods passes through it every day.  Shelves fill the east and west walls, and a long wooden counter runs along the length of the room.  Large windows in the north wall look out onto Filigree Street.
There is one obvious exit: north.
A brass ring and a brass necklace are on the floor and a cardboard sign is sitting on the counter.
> n
Rampage de Integro arrives from behind you.
Rampage de Integro precedes you.
@
|
-*-
|
*
This is a large commercial property.  The ceiling is covered with marbled white paint, the floor is fitted with dark oak boards and the other surfaces are covered with eggshell blue paint.  In the northwest corner is a bamboo chest to the right of which is a golden ebony wood wardrobe.  Near the golden ebony wood wardrobe is a tall black bookshelf.  In the southeast corner is a dustbin on the left side of which is an ornamental huamu wood chest.  In the centre of Tanglefoot Trading Company is a deluxe shop counter.  Behind you the south door leads to Filigree Street between two shops.
There is one obvious exit: backward.
Rampage de Integro and Osa NeZz d’Nocturnal are fighting here and Swordmistress ArIcIAs is standing here.
An antique rocking chair and a large turquoise bottle are on the floor.
>
Hp: 1797 (1797) Gp: 337 (337) Xp: 181036
You impale Osa NeZz d’Nocturnal’s neck on one of your raven stilettos but his blackened klatchian steel bevor absorbs some of the blow.
Osa NeZz d’Nocturnal slashes at Rampage de Integro with one of his Dragon Fangs but he parries the blow with his Right Tentacle.
Rampage de Integro attempts to launch a powerful attack.  Rampage de Integro swings at Osa NeZz d’Nocturnal with his Right Tentacle but he deftly dodges out of the way.
You perforate Osa NeZz d’Nocturnal’s right arm with one of your raven stilettos.
Osa NeZz d’Nocturnal slashes at Rampage de Integro with one of his Dragon Fangs but his grey leather cloak absorbs all of the blow.
Hp: 1797 (1797) Gp: 337 (337) Xp: 181469
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he just dodges out of the way.
Osa NeZz d’Nocturnal cuts Rampage de Integro’s head with one of his Dragon Fangs but his klatchian steel helm absorbs some of the blow.
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he just dodges out of the way.
Swordmistress ArIcIAs blocks the exit and prevents Osa NeZz d’Nocturnal from leaving south.
Hp: 1797 (1797) Gp: 337 (337) Xp: 181471
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he just dodges out of the way.
Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but his grey leather cloak absorbs all of the blow.
You impale Osa NeZz d’Nocturnal’s left arm on one of your raven stilettos.
none
You are not currently focusing on any particular target area.
>
Hp: 1797 (1797) Gp: 337 (337) Xp: 181473
Osa NeZz d’Nocturnal thrusts at Rampage de Integro with one of his Dragon Fangs but his grey leather cloak absorbs all of the blow.
Rampage de Integro moves towards Osa NeZz d’Nocturnal as though about to launch a powerful attack.  Osa NeZz d’Nocturnal prepares to defend and, realising too late that it was just a feint, is left off balance.
You stab Osa NeZz d’Nocturnal deeply in the face with one of your raven stilettos.
Hp: 1797 (1797) Gp: 337 (337) Xp: 181475
You stab Osa NeZz d’Nocturnal deeply in the chest with one of your raven stilettos.
Rampage de Integro smashes Osa NeZz d’Nocturnal in the left foot with his Right Tentacle.
You thrust at Osa NeZz d’Nocturnal with one of your raven stilettos but he dodges out of the way.
Rampage de Integro smashes Osa NeZz d’Nocturnal in the right leg with his Left Tentacle.
Rampage de Integro dealt the death blow to Osa NeZz d’Nocturnal.
The ghost of NeZz d’Nocturnal leaves backward.
Hp: 1797 (1797) Gp: 337 (337) Xp: 181477
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but she parries the blow with her rumbling purr katana.
Swordmistress ArIcIAs stabs you deeply in the neck with one of her rumbling purr katanas.
Swordmistress ArIcIAs leaves backward.
s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
|   |    /
*-$-@-*-$
| + |
It is night and there is no moon.
Despite Filigree Street’s status as a large and very central street of this fetid city, all expenses seem to have been spared to make it a charming and tourist-friendly area.  The corners are filled with shadows who all seem to be of the very wicked kind.  The darkness doesn’t seem to have put people off though, the street is very busy even at night.  This seems mainly due to the two shops here, a small one to the north, outside of which hangs the cured head of Ixtlan Tanglefoot, and a larger one to the south, who both seem to be open around the clock.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: west, east, north and south.
Rampage de Integro and Swordmistress ArIcIAs are fighting here and the ghost of NeZz d’Nocturnal is standing here.
A street lamp is emitting a grimy light here.
>
Hp: 1671 {-126}(1797) Gp: 337 (337) Xp: 181481
You prick Swordmistress ArIcIAs’ neck with one of your raven stilettos but her Aricias’ Armoursix absorbs some of the blow.
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you dodge out of the way.
Rampage de Integro swings at Swordmistress ArIcIAs with his Right Tentacle but her grey leather cloak absorbs all of the blow.
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but she just parries the blow with her rumbling purr katana.
Swordmistress ArIcIAs pursues you.
Hp: 1674 (1797) Gp: 337 (337) Xp: 181483
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but her Ari’s Armoureleven absorbs all of the blow.
Rampage de Integro swings at Swordmistress ArIcIAs with his Left Tentacle but she just parries the blow with her rumbling purr katana.
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but she just parries the blow with her rumbling purr katana.
Rampage de Integro swings at Swordmistress ArIcIAs with his Right Tentacle but her grey leather cloak absorbs all of the blow.
Hp: 1677 (1797) Gp: 337 (337) Xp: 181596
You skewer Swordmistress ArIcIAs’ left leg with one of your raven stilettos but her Ari’s Armourfifteen absorbs some of the blow.
Swordmistress ArIcIAs slices one of her rumbling purr katanas into your neck.
Your skill and tactical ability are slightly reducing the action cost of your attacks.
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but she just parries the blow with her rumbling purr katana.
Rampage de Integro swings at Swordmistress ArIcIAs with his Left Tentacle but she parries the blow with her rumbling purr katana.
Hp: 1495 {-182}(1797) Gp: 337 (337) Xp: 181721
You impale Swordmistress ArIcIAs’ right arm on one of your raven stilettos but her Ari’s Armoureleven absorbs some of the blow.
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you just dodge out of the way.
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but her grey leather cloak absorbs all of the blow.
Hp: 1498 (1797) Gp: 337 (337) Xp: 181723
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but her grey leather cloak absorbs all of the blow.
Swordmistress ArIcIAs attempts to launch a powerful attack.  Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you dodge out of the way.
Rampage de Integro moves towards Swordmistress ArIcIAs as though about to launch a powerful attack.  Swordmistress ArIcIAs prepares to defend and, realising too late that it was just a feint, is left off balance.
You skewer Swordmistress ArIcIAs’ left hand with one of your raven stilettos.
Rampage de Integro hits Swordmistress ArIcIAs hard in the head with his Left Tentacle but her Aricias’ Armourseven absorbs some of the blow.
Hp: 1501 (1797) Gp: 337 (337) Xp: 181843
You skewer Swordmistress ArIcIAs’ right hand with one of your raven stilettos.
You impale Swordmistress ArIcIAs’ left leg on one of your raven stilettos but her grey leather cloak absorbs some of the blow.
Rampage de Integro hits Swordmistress ArIcIAs hard in the chest with his Left Tentacle but her grey leather cloak absorbs some of the blow.
Swordmistress ArIcIAs pursues Rampage de Integro and the ghost of NeZz d’Nocturnal.
Hp: 1504 (1797) Gp: 337 (337) Xp: 181845
You skewer Swordmistress ArIcIAs’ right foot with one of your raven stilettos.
Swordmistress ArIcIAs slices at you with one of her rumbling purr katanas but you dodge out of the way.
Swordmistress ArIcIAs and the ghost of NeZz d’Nocturnal leave west.
w
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
| |   |
*-$-@-*-*-
| | + |
It is night and there is no moon.
Filigree Street by night behaves much like it would in the day; it runs from east to west from Cheapside to Peasant Parade.  By night it’s a little darker and less crowded, but there are still plenty of people about and the street lamps make up for the lack of daylight.  In fact, what with the way the top floors of the buildings lean in and block out the sunlight during the day, it’s not actually that much darker.  A rather strange-looking shop lurks on the southern side of the street.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are three obvious exits: west, east and south.
Rampage de Integro and an annoying priestess are standing here.
A street lamp is emitting a grimy light here.
> w
Rampage de Integro arrives from the east.
Rampage de Integro precedes you.
$-
|
$
| |   |
*-*-@-$-*-
| | + |
$
\
*-
|
It is night and there is no moon.
Thanks to the close proximity of no fewer than seven different guilds and three pubs, this crossroads is busy, even after dark.  Instead of the bustling commercial traffic of the day however, a different crowd inhabits the streets after dark.  The street lamps that are supposed to illuminate the road cast deep shadows where the buildings overhang the road, perfect for all kinds of nocturnal activities.  About the only part of the street here where it’s possible to see clearly is smack in the middle of the junction.  There the only worry is about getting run down by a passing carriage or cart.
A number of people pass by as they go about their lives (or in some cases, existences).
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are four obvious exits: west, east, south and north.
Rampage de Integro is standing here.
A street lamp is emitting a grimy light here.
> s
Rampage de Integro arrives from the north.
Rampage de Integro precedes you.
&
|
-*-
|
@
\
*-
|
It is night and there is no moon.
This seems to be a more upscale area of Baker Street – the local dirt looks to be of finer quality than usual for Ankh-Morpork.  Baker Street not only joins Filigree Street to the north, but it also continues in a southeasterly direction.
With few people about, this seems to be a quiet part of the city, perfect for getting mugged.
It is a slightly chilly summer prime’s night with almost no wind and a beautifully clear sky.
There are two obvious exits: north and southeast.
Rampage de Integro and Swordmistress ArIcIAs are fighting here and the ghost of NeZz d’Nocturnal and a short servant are standing here.
A street lamp is emitting a grimy light here.
>
Hp: 1513 {+9}(1797) Gp: 337 (337) Xp: 181851
You thrust at Swordmistress ArIcIAs with one of your raven stilettos but she just parries the blow with her rumbling purr katana.
Rampage de Integro launches a powerful attack.  Rampage de Integro crushes Swordmistress ArIcIAs’ left leg with his Right Tentacle.
Rampage de Integro dealt the death blow to Swordmistress ArIcIAs.
l
The ghost of NeZz d’Nocturnal stops following Rampage de Integro.

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